Worldwide E-Sports Market Ravenue Forecast During 2017-2021 May 2017

Global E-Sports Market 2017-2021 The report, Global E-Sports Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. This report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market. Key vendors The key players in the E-Sports Market are Activision Blizzard, Epic Games, Nintendo, Riot Games, Valve. Other Prominent Vendors Other Prominent Vendors in the market are EA Sports, Hi-Rez Studios, Microsoft Studios. Inquire Discount @ http://www.reportsnreports.com/contacts/discount.aspx?name=994456 The popularity of e-sports is increasing with the rising number of viewers. E-sports create an environment where viewers can experience playing the game. E-sports on a large scale is considered to be one of the most popular sports entertainment events in the world. On the global scenario, e-sports is a rapidly growing market and is likely to grow at a CAGR of 32.28%. In 2016, Dota 2 by Valve was the leading game in terms of revenue in the e-sports market. The Americas are the leading region and will also be the fastest-growing region for e-sports during the forecast period followed by APAC and EMEA. The US is the leading country for e-sports market. Purchase Report Directly @ http://www.reportsnreports.com/purchase.aspx?name=994456 Global E-Sports Market report covers the present scenario and the growth prospects of the industry for 2017-2021. To calculate the market size, the report considers the revenue generated from tournaments excluding online advertisements. The analysts forecast global E-Sports Market to grow at a CAGR of 32.28% during the period 2017-2021. Market driver Increasing penetration of mobile games. Market challenge High expense of gaming-specific peripherals. Market trend Growing adoption of e-sports in emerging countries. Complete Report Available @ http://www.reportsnreports.com/reports/994456-global-e-sports- market-2017-2021.html Table of Contents of the Report PART 01: Executive summary PART 02: Scope of the report