World of Warcraft Community Magazine Issue 7 | Page 92

GUIDE 92 // World of Warcraft Community Magazine Down Draft: total womble. Position our big orb they drop once they hit Flappy, flappy, flappy, off the scaly friend so you can pick up 50% to get to the next gate. platform you go! Pull a 180, wait the adds and beast-cleave them a second, disengage and you’re down. Don’t push it too hard. safe. Just make sure you’re on the longest bit to avoid pratfalls. Quills: This is the big hurt, Spirit Bond will passively heal most of it, don’t worry about it, spirit beast heal if you want. Deterrence will be a bit of a sledgehammer / walnut kind of deal. Hatchlings: Aww, cute little birdies... NOT. Since you’re not going to be dealing with nests apart from the first one, they’re going to grow into juveniles. As the fight goes on, they’ll shoot down at you doing physical damage and might cause you to pulls heals and some major mitigation later in the fight when combined with Quills. HORRIDON Long, tedious, long, boring, did I mention long? But the final phase is great fun. Troll Tribes: Easy enough if you’re not a The GameOn Magazine Drakkari: Champions and Warriors that Dinomancers: appear at gate 3. The lesser Channeled heals on Horridon. adds apply an evil disease on Interrupt them and grab the melee and can stack to the