World of Warcraft Community Magazine Issue 7 | Page 92
GUIDE
92 // World of Warcraft Community Magazine
Down Draft:
total womble. Position our big
orb they drop once they hit
Flappy, flappy, flappy, off the
scaly friend so you can pick up
50% to get to the next gate.
platform you go! Pull a 180, wait
the adds and beast-cleave them
a second, disengage and you’re
down. Don’t push it too hard.
safe. Just make sure you’re on
the longest bit to avoid pratfalls.
Quills:
This is the big hurt, Spirit Bond
will passively heal most of it,
don’t worry about it, spirit beast
heal if you want. Deterrence
will be a bit of a sledgehammer
/ walnut kind of deal.
Hatchlings:
Aww, cute little birdies... NOT.
Since you’re not going to be
dealing with nests apart from the
first one, they’re going to grow
into juveniles. As the fight goes
on, they’ll shoot down at you
doing physical damage and might
cause you to pulls heals and
some major mitigation later in the
fight when combined with Quills.
HORRIDON
Long, tedious, long, boring,
did I mention long? But the
final phase is great fun.
Troll Tribes:
Easy enough if you’re not a
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Drakkari:
Champions and Warriors that
Dinomancers:
appear at gate 3. The lesser
Channeled heals on Horridon.
adds apply an evil disease on
Interrupt them and grab the
melee and can stack to the