World of Warcraft Community Magazine Issue 10 | Page 37
World of Warcraft Community Magazine // 37
attract viewers for the latter. When
starting a channel, you have to
make it something that people will
want to see, and Elvine saw that
those bases were already covered.
The challenge for a growing channel,
Elvine says frankly, is to build a
community. Getting viewers is one
thing. But growing to the point
where people stay and chat after
you’ve gone offline? That’s very
difficult, he adds, and proceeds to
reference a handful of channels that
have been able to do so. He ascribes
part of the difficulty to needing
to branch out from one game to
others -- fans of your work in WoW
might not be so interested if you
start playing Destiny, Minecraft, or
Counterstrike: Global Offensive.
He’s also aware that being an
educational channel -- or at least,
not an entertainment channel -does work against him, if only in
the sense that most of his viewers
media in advertising a channel,
his words. He chose gold-making
are one-time only. Someone might
he is aware that a good portion
because it was a way for him
be interested in making gold and
of his viewers at the beginning
to stand out from the crowd. I
doing it quickly, so they find his
came over from the WoW Factor.
mentioned in my article last month
channel -- great! -- and they learn
that there are two main camps
what they need to, go back to the
Everybody can stream, he tells me,
of WoW streamers: PvE and PvP.
game, find success -- even better!
and it’s true. If you have a decent
Well, Elvine says, the former isn’t
-- and then stay there, with no real
computer and a decent upload
consistent because of lockout,
need to return. Every so often, he
speed, you could be a streamer:
and only Rank 1 Arena Gladiators
says, somebody will come back and
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