Vritti January, 2016 | Page 17

Trending now January 2016 By Sandeep Kumar Gamification is being used across industries as diverse as consumer goods to financial services. Specifically, financial institutions and banks are adopting gamification to achieve different goals such as driving self-service, reducing opex and encouraging savings habit Game Level #1 Many organizations cutting across industries have increased their spending on training, learning and other engagement programs to influence and motivate end users as well as employees. As per Gallup recent study, 70% of the employees in the US are not engaged while only 15% of employees in Germany are engaged. Also, only 29% of B2B customers are fully engaged. Moreover, most of these engagement products, or programs, are 'Function-Focused*' as opposed to 'HumanFocused*'. Function-focused systems are designed for 'getting things done' quickly, however, in a 'Human-Focused' design, the focus is on human motivation as opposed to functional efficiency. A Human-Focused design emphasizes that people are not small cogs in a big system. Games provide the best insights into Human Focused Design. In fact, the Game industry was the first to combine HumanFocused design with Psychological motivators to create 'Game Elements' and 'Game Dynamics' to please the end user – the humans sitting in front of the gaming console. 17