Visibility of eTwinning Projects Group Newsletter 8 Visibility of eTwinning Projects Newsletter 8 | Page 84

Visibility of eTwinning Projects Group July 2018 Newsletter ------------------------------------------------------------------------------------------------------ Edmondo by Rosa Marincola and Nada Stojičević For two years, we are running eTwinning projects in the virtual world Edmondo for students of the third grade of our high schools. The project includes students of the Istituto di Istruzione Secondaria Sup. "Marconi-Guarasci", Istituto Tecnico Economico - Rogliano (CS) from Italy and students of Electrical Engineering School "Nikola Tesla" from Pančevo, Serbia. Our projects "World We Want" (2018) and Perfect - Edmondo Fab Scratch Coding (2017) are projects that aim to use free resources such as Scratch for Second Life and Edmondo, an online 3D virtual world where you can make teaching immersive. Edmondo is a virtual world based on Second Life, created by Indire (Italian eTwinning NSS), safe for students because of its closed type and a world that offers endless opportunities for both students and teachers. Our idea, as authors of projects, was to enable students through the coding and 3D modeling to create the world they want in a virtual world. Also, the goals were to help students strengthen skills, STEM (Science / Geography, Technology, Engineering, and Mathematics) with the help of computer technology. Students use various types of environments to develop computational thinking, with divergent, critical spirit and implement problem solving, cooperative learning, learning by doing, using the CLIL methodology and gamification. Expected results for students were: - Familiarize yourself with the environment: Being able to move and teleport, use the available communication tools, customize your avatar. - Acquire the basic techniques of building: cut objects, edit, apply textures, create link-sets, imported items and customize them. - Gain the knowledge needed to achieve basic script using Scratch for Second Life to animate objects, provide: data objects and information. https://youtu.be/pD9XZXbACGQ - Create virtual meeting places for the sharing of knowledge, through the opportunity to make available teaching materials for students and for all visitors to the land. https://youtu.be/AUl6v-Ql2xE - Make fun educational activities to propose questions and problems in logical-mathematical and algorithmic. - Use virtual spaces available for exhibit include elaborate multimedia interdisciplinary realized by classes in temporary or permanent exhibitions. https://twinspace.etwinning.net/44238/pages/page /412658, https://youtu.be/uu80kYiRFXM 84