V-Sheet Vsheet March 2019 | Page 17

Common Nautical Terms Ahoy: The first in a series of four letter words commonly exchanged by skippers as their boats approach one another. Amidships: Condition of being surrounded by boats. Anchor: A device designed to bring up mud samples from the bottom at inopportune or unexpected times. Anchor Light: A small light used to discharge the battery before daylight. Grounding: Embarrassing situation in which a sailor returns to shore without leaving his boat. Hatch: An opening in a deck leading to the cabin below with a cover designed to let water in while keeping fresh air out. Hull Speed: The maximum theoretical velocity of a given boat through the water, which is 1.5 times the square root of its water- line length in feet, divided by the distance to port in miles, minus the time in hours to sunset cubed. Bar: Long, low lying navigational hazard, usually awash, found at river mouths and harbour entrances, where it is composed of sand or mud, and ashore, where it is made of mahogany or some other dark wood. Sailors can be found in large numbers around both. Landlubber: Anyone on board who wishes he were not. Boom: A laterally mounted spar to which a sail is fastened, used during jibing to shift crew members to a fixed, horizontal position. Moon: Earth’s natural satellite. During periods when it displays a vivid blue colour, sailing conditions are generally favourable. Cabin: A cramped, closet like compartment below decks where crew members may be stored — on their sides if large or on end if small — until needed. Channel: Narrow stretch of deep or dredged waterway bordered by buoys or markers that separates two or more grounded boats. Clew: An indication from the skipper as to what he might do next. Course: The direction in which a skipper wishes to steer his boat and from which the wind is blowing. Also, the language that results by not being able to. Crew: Heavy, stationary objects used on shipboard to hold down charts, anchor cushions in place and dampen sudden movements of the boom. Current: Tidal flow that carries a boat away from its desired destination or toward a hazard. Dead Reckoning: A course leading directly to a reef. Displacement: When you dock your boat and can’t find it later. Estimated Position: A place you have marked on the chart where you are sure you are not. Flashlight: Tubular metal container used on shipboard for storing dead batteries prior to their disposal. Galley: Ancient: Aspect of seafaring associated with slavery. Modern: Aspect of seafaring associated with slavery. Gear: Generic term for any pieces of boating equipment that can be forgotten in the back-seat or boot of a car, left behind on a pontoon, soaked in the bottom of a dinghy or lost over the side of the boat. Gimbals: Movable mountings often found on shipboard’s lamps, compasses etc which provide dieting passengers an opportunity to observe the true motions of the ship in relation to them, and thus prevent any recently ingested food from remaining in their digestive systems long enough to be converted into unwanted calories. Leeward: The direction in which objects, liquids and other matter may be thrown without risk of re-encountering them in the immediate future. Motor Sailer: A sailboat that alternates between sail/rigging problems and engine problems. Motor Sailer: A hybrid boat that combines the simplicity and reliability of sail power with the calm and serenity of a throbbing engine. Pilotage: The art of getting lost in sight of land, as opposed to the distinct and far more complex science of navigation used to get lost in offshore waters. Pontoon: Harbour landing place that goes crack, crunch when hit. Propeller: Underwater winch designed to wind up at high speeds any lines left hanging over the stern. Radar: Extremely realistic kind of electronic game often found on larger boats. Players try to avoid colliding with ‘blips’ which represent other sailboats, large container ships and oil tankers. Satellite Navigation: Sophisticated electronic location method that enables sailors to instantly determine the exact latitude and longitude, within just a few feet, anywhere on the surface of the earth, of whatever it was they just ran aground on. Single handed sailing: The only situation in which the skipper does not immediately blame the crew for every single thing that goes wrong. Spinnaker: Large beautiful balloon shaped sail used in powerful downwind sailing, collapses at the sides to make control difficult and when lowered stores neatly into the galley and main cabin and heads all at the same time. Tack: A manoeuvre the skipper uses when telling the crew what they did wrong without getting them mad. Tides: The rise and fall of ocean waters. There are two tides of interest to mariners: the ebb tide sailors encounter as they attempt to enter port and the flood tide they experience as they try to leave. Yardarm: Horizontal spar mounted in such a way that when viewed from the cockpit, the sun is always over it. Vsheet - MARCH 2019 17