Articles-Thought Leadership Is Healthcare Ready for Gamification? | Page 3

“When people are more informed about what’s happening in their environment and they know how to progress, learn, or leave an impact, they’re more committed to their career, and more satisfied with their job performance and the quality of their life. With gamification, a healthcare professional doesn’t have to wait to know how they’re performing or what is next. They’re able to harness that themselves and impact their own journey,” Gamification makes the idea of “what’s in it for me” visible by transforming the thinking around performing a job. Sorrentino explains, “Usually an employee thinks of a list of tasks as items that they have to complete. Gamification changes the employee’s motivation by turning the task into something that he or she wants to complete. Gamifying the task allows the employee to understand how the task applies to the things that he or she cares about.” Gaining status among a community also motivates people, and gamification has tapped into this as well. Sorrentino explains, “It’s a matter of uncovering what is important to people and applying these concepts of status, earning points, and community to everyday activities or job performance. It’s not simply a digital idea—the concept of status is pervasive in our everyday life and predates digital concepts. For example, this is why it’s important for a doctor to have letters behind his or her name.” With some gamified programs, the participants do not get anything in exchange for their participation except knowing that they are learning or contributing to the community. Bunchball has found that intrinsic motivation is much more powerful than receiving a reward for participating. Sorrentino says that most often users would rather know that they’ve made an impact on themselves or others rather than receive a prize. Is Gamification Only for Millennials? There are generational diversities across every workforce, but in the healthcare industry the average age of the nursing population is over fifty. In discussing whether gamification draws pushback from the older generations, Sorrentino suggests that this is where illuminating the differences between gamification and a game is exceptionally helpful. “With gamification we are not asking the community to learn something new. It just makes visible the work that people are already doing and reveals how they can do it better. No matter the age, most people want to know where they stand, how they compare to others, and what’s next in their career. That is not generational—that is an intrinsic attribute of all workers,” Sorrentino explains. Another major benefit for tenured employees is the immediate status that gamification can provide them within their community. As nurses move through their clinical ladders or obtain certifications, these programs can designate them as ambassadors or grant them higher status. People love to be thought of as a leader and to be recognized for accomplishments. “This is a major motivator for nurses who have been in their profession for a long time but may not have the title of a supervisor or are not being recognized for their experience.” Gamification can give recognition to these accomplished professionals by acknowledging certifications, years served, and experience. An Alternative to Performance Reviews There is a trend toward big and small companies eliminating the annual performance review, and Sorrentino says that gamification can be used to replace what can be a negative experience for employees. She adds, “How demotivating is that to not know how you’re performing until the end of the year? What makes it even worse is finding out that you’re not doing well.” By using game mechanics, employees and their managers can know how they are performing on a day-to-day basis. Sorrentino comments, “A lot of employees experience ambiguity around how they are seen by their organization. Gamification can provide clarity by creating transparency