TheOverclocker Issue 41 | Page 37

The real meat of DoW III lies in the AI skirmishes and multiplayer matches on offer. At the moment there’s only one game mode, called Power Core, and as the name suggests, it tasks you with destroying the power core in your opponent’s base, laying waste to the shield generators and turrets that protect it along the way. It still boils down to building a fancier army than that of your foe and stomping all over their base, but it’s presented in an attractively unique way. It’s also been carefully designed to allow room for unexpected upsets and stunning comebacks, and no matter how grim things look, DoW III always allows opportunities to steal the advantage from your opponent. It’s obvious that many of the adjustments and new features in DoW III have been designed with one goal in mind: to encourage aggressive forward momentum and minimise the number of mid-match lulls that RTS titles are prone to. Loads of long-time RTS fans have made the move to MOBAs like Dota 2 and League of Legends in recent years, because they’re not quite so Issue 41 | 2017 The OverClocker 37