The real meat of DoW III lies in
the AI skirmishes and multiplayer
matches on offer. At the moment
there’s only one game mode,
called Power Core, and as the
name suggests, it tasks you with
destroying the power core in your
opponent’s base, laying waste to the
shield generators and turrets that
protect it along the way. It still boils
down to building a fancier army than
that of your foe and stomping all
over their base, but it’s presented in
an attractively unique way. It’s also
been carefully designed to allow
room for unexpected upsets and
stunning comebacks, and no matter
how grim things look, DoW III always
allows opportunities to steal the
advantage from your opponent.
It’s obvious that many of the
adjustments and new features in
DoW III have been designed with
one goal in mind: to encourage
aggressive forward momentum and
minimise the number of mid-match
lulls that RTS titles are prone to.
Loads of long-time RTS fans have
made the move to MOBAs like Dota
2 and League of Legends in recent
years, because they’re not quite so
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