TheOverclocker Issue 38 | Page 42

community, we sponsor major gaming events like IEM, join game shows like PAX for example. This gives us the opportunity to meet face to face with the gamers and listen to what they need. As the PC has slowly moves into the living room, it is not uncommon these days to find all sorts of PC’s used for games and media in this once exclusive room of the modern home. As far as GIGABYTE is concerned, are products such as the BRIX series of computers the way forward in this space or will you continue to focus on empowering end users by adding media centric features on your boards, or perhaps both? Both solution have a strong future and one won’t replace either one. When it comes to high-end gaming, the PC tower can simply hold more than a compact form factor can. A bigger PSU, more system memory, larger graphics card and more storage. So when it comes to having the best solution for the latest games, the tower PC is here to stay. The BRIX on the other end is a very capable device when all is considered, even if it features a mobile version of the CPU. It can handle 4K playback of files, multiple displays, and discrete due to its size. This makes it a great solution as an HTPC, an office desktop computer or even as an embedded solution for digital signage. The BRIX will not replace the PC, nor should it, it’s a great solution on its own. Is there some drive on GIGABYTE’s part on bringing some of the more premium gaming features as seen on the high end motherboards to the more affordable H and B chipset motherboards? GIGABYTE has brought more and more premium gaming features that users see on the highend to our mainstream or value segment throughout the years. A good example of this would be our Audio Trace Path, Noise Guard Technology and gold plating which you can find this on boards such as our G1. Sniper B7 or our H170Gaming 3. What is GIGABYTE’s understanding of PC gamers as a whole in terms of distinguishing between the competitive team based gamers and the more single player experience oriented gamer, given that they tend to spend differently on their PCs? Do you make such a distinction at all and if so, what have you found about each demographic that you didn’t expect? Not all gamers are the same, we understand that. While your team players might be more focus on latency but not as much on graphics, your FPS will require a more immersive experience with high quality audio and very high-end graphics. The latter is more likely to refresh their hardware more often than the former. What is important to us is to make sure that they will find a product that will cater to their needs once they are ready to upgrade. VR is taking surely taking off and with that as well is 4K gaming and content. Is there a role for GIGABYTE to play in these market dynamics and if so, what are some of the key technologies that GIGABYTE is looking at which will help bring these kinds of computing experiences to the end user? There are actually a lot of technologies that GIGABYTE has 42 The OverClocker Issue 38 | 2016