TheOverclocker Issue 36 | Page 38

could play with bots, but they’re not much help and the game tends to be significantly more difficult and frustrating when played with AI partners. As far as the enemies go, many of the Skaven beasties are functionally identical to the zombies in L4D. The Skaven play their part well, leaping over obstacles and climbing walls in a frenzied attempt to reach you and your chums. In addition to the garden variety grunts, the Skaven threat is bolstered by boss characters who are very similar to the special infected from L4D. You’ll quickly spot Hunters, Tanks and Boomers in rat form, and just as in Valve’s game, these Mega Skaven have a nasty habit of throwing a deadly spanner in the works just when you think things are going swimmingly. As much as I like Vermintide’s Skaven, I do wish they’d been adjusted somehow 38 The OverClocker Issue 36 | 2015 to differentiate them from L4D’s undead in more than just appearance – but I’ve honestly no idea how the devs could’ve achieved that, so maybe it’s an unfair criticism to make. Nevertheless, they’re an entertaining enemy, and their character designs are wonderful. Actually, the visual and audio design of the entire game is wonderful. Fatshark has used the Warhammer Fantasy licence to great effect, and this is easily one of the best-looking Warhammer games out there. It all looks and sounds as you’d expect it to, and the levels on offer vary from the cobbled streets and perilous rooftops of Ubersreik to its claustrophobic sewer tunnels and the open fields of the countryside beyond. Vermintide does trip over its own feet in a few ways, chief among them being its always-online requirement. Even though there