The Score Magazine January 2018 issue! | Page 41

Toontrack Superior Drummer 3 Slate Digital Virtual Microphone System Virtual Drum Instrument Microphone, Preamp & Modelling Software In the world of virtual instruments, drums have always been quite hard to get right. Superior Drummer 2, back when it was launched in 2008, set a benchmark in terms of flexibility and realism. Now, with SD3, Toontrack has made a huge leap forward. almost every piece of analog hardware, from EQs and compressors to tape saturation, has been modelled in the digital world quite well, the microphone and preamp have always been tricky. Pre-amp emulations have been around for some time now and while they don’t quite sound like their analog counterparts, they have their place in the digital realm. Slate has tried to up the ante by combining this sort of technology with their own system of microphones and preamps. The GUI has been completely revamped and it looks extremely appealing. It looks quite similar to other programmes, with menus and tabs (Drums, Grooves, Mixer and Tracker) on the top. All instrument edit-ing controls in a single contextual panel on the right-hand side, and the new sequencing tools at the bottom. The main kit has a photorealistic representation of each piece. The library is massive with over 200 GB of samples recorded by George Massenburg in true 11-channel surround sound. It contains six full kits in 14 configurations: Ayotte Classic (sticks and rods), four-piece Gretsch Round Badge (sticks, brushes, and rods, all with snares on and off, plus mallets), Ludwig (sin-gle- and double-headed toms), Premier Genista, Pearl Masterworks and Yamaha Beech Custom. Sup-plementing those, are a staggering roster of extra snares and kicks, and the 32 cymbals that are provid-ed by Zildjian, Paiste, Masterwork, Ist anbul, Bosphorus, and Spizzichino. Every snare drum encompasses eight articulations (Centre, Rimshot, Flam, etc), with the brushed snares upping that to twelve. Crash and ride cymbals come with up to eight articulations; kicks can be Open or Hit; and toms can be struck in the center, rimshot, or on the rim while the hi-hats have 27 articulations each. It sounds as close to the real thing as you can get, with a lot of depth and space. The hits are all recorded with pristine accuracy and detail. Every sound is stackable with user samples and which makes it extremely flexible. This version has also included its own sequencer, complete with editors, filters and everything in be-tween. You can also drag audio samples into the sequencer and have it slice, detect and replace them with samples from the SD3 library or user- defined libraries. What the system is, in its essentials, is a discrete flat response preamp and a large diaphragm capacitor microphone designed to provide a transparent and clean signal. This signal is then processed by Slate’s modelling software. The software is available with three microphone options:- the FG-47 (Neumann U47), the FG-251 (Telefunken ELA M251) and the FG-800 (Sony C800g). They also have an expansion pack that adds a number of additional tube- mic options including the Neumann U67 and the AKG C12. Additionally, the software provides the option of increasing the intensity of a mic’s character to provide different levels of harmonics and valve saturation. Also included within the software are two virtual pre-amp options, emulating the Neve 1073 and the Telefunken V76. On testing the system against a few of the actual microphones, initial impressions have been quite good. On higher ‘intensity’ settings the system does quite well. But it does lack the depth and character of the real thing and can start to sound quite digital with a harsher top end and sibilance. Although it does not push for producers currently using such microphones to adopt the VMS system, it is quite the value for an intermediate producer. It provides a lot of variety and color at a relatively affordable price. It will also be quite interesting to see how such systems evolve in the future. In conclusion, this piece of software is truly a remarkable leap as far as drum programming goes. The detail, flexibility, and usability have come really far from all previous efforts to make a game-changing advancement. The Score Magazine highonscore.com 39