ARTICLE
decreases one second with each
sucking them inwards. It costs
really do a number on enemies
rank, going from 14 seconds
15/20/25/30/35 mana every half
if they stay in for too long. The
down to 10. It’s an easy-to-land
second, but he can maintain it
biggest drawback is that Tremors
AoE stun with a decent cooldown
as long as he has the mana. At
renders you completely stationary,
and solid damage, great for
8 seconds, this has the shortest
making you an easy target for
sowing chaos among enemy
cooldown of any of his moves. It’s
spells, CC in particular. Any sort
teams or buying you an extra
also his most distinctive move,
of hard CC will snap you out of
second when trying to escape.
and arguably the centrepiece of
Tremors, so be on the lookout. In
his arsenal. The effect on enemies
addition to this, jump skills make
Cabrakan’s third ability is
“WHEN USED RIGHT,
HOWEVER, THE DAMAGE
COUPLED WITH THE WALLS
CAN LEAVE OPPONENTS IN
A VERY POOR POSITION.”
it relatively easy for opponents
to escape the AoE. Effective
use of tremors comes down to
picking the right time and place.
Cabrakan’s ultimate is called
‘Tectonic Shift,’ and as the name
suggests it moves the earth
‘Tr emors.’ He repeatedly slams his
itself to create impassable walls
shields on the ground in a tectonic
like a combination of Poseidon’s
in front of Cabrakan. On top of
tantrum causing 25/35/45/55/65
whirlpool and Bacchus’ ultimate,
this it does 150/250/350/450/550
+35% power damage every
making it surprisingly hard to
damage +70% power to all
.5 seconds to all enemies in
simply walk out of. The damage
enemies caught in the area of
range, disorienting them and
68
caught in the AoE is almost exactly
is also considerable and can
effect. The walls themselves
The SMITE Community Magazine Issue #6
The GameOn Magazine