The Official SMITE Magazine Issue 6 | Page 68

ARTICLE decreases one second with each sucking them inwards. It costs really do a number on enemies rank, going from 14 seconds 15/20/25/30/35 mana every half if they stay in for too long. The down to 10. It’s an easy-to-land second, but he can maintain it biggest drawback is that Tremors AoE stun with a decent cooldown as long as he has the mana. At renders you completely stationary, and solid damage, great for 8 seconds, this has the shortest making you an easy target for sowing chaos among enemy cooldown of any of his moves. It’s spells, CC in particular. Any sort teams or buying you an extra also his most distinctive move, of hard CC will snap you out of second when trying to escape. and arguably the centrepiece of Tremors, so be on the lookout. In his arsenal. The effect on enemies addition to this, jump skills make Cabrakan’s third ability is “WHEN USED RIGHT, HOWEVER, THE DAMAGE COUPLED WITH THE WALLS CAN LEAVE OPPONENTS IN A VERY POOR POSITION.” it relatively easy for opponents to escape the AoE. Effective use of tremors comes down to picking the right time and place. Cabrakan’s ultimate is called ‘Tectonic Shift,’ and as the name suggests it moves the earth ‘Tr emors.’ He repeatedly slams his itself to create impassable walls shields on the ground in a tectonic like a combination of Poseidon’s in front of Cabrakan. On top of tantrum causing 25/35/45/55/65 whirlpool and Bacchus’ ultimate, this it does 150/250/350/450/550 +35% power damage every making it surprisingly hard to damage +70% power to all .5 seconds to all enemies in simply walk out of. The damage enemies caught in the area of range, disorienting them and 68 caught in the AoE is almost exactly is also considerable and can effect. The walls themselves The SMITE Community Magazine Issue #6 The GameOn Magazine