The Official SMITE Magazine Issue 6 | Page 28

INTERVIEW INTERVIEW WITH HIREZKP By Kris West We spoke briefly with Kevin Powell, also known as HiRezKP - a game designer at Hi-Rez Studios. GameOn: How did you up until I actually got an offer. GameOn: Can you tell I used this time to work on my us a bit about your role portfolio and started applying to as Game Designer? What at Savannah College of Art HUNDREDS of different studios all does the job entail? and Design, or SCAD for short, around the US. I was lucky enough from 2005 to 2009. While I was to land an on-site interview at of different things. Initially I’ll be studying there I focused mostly Hi-Rez back in May of 2010 and assigned a god to design and there on environment art and level they ended up bringing me on is a lot of planning and research design. There was a lot of time as a level designer on the Global that goes in to it. We try and look at that passed after I graduated Agenda: Sandstorm expansion. a lot of different variables to decide join Hi-Rez Studios? HiRezKP: I was a student 28 The SMITE Community Magazine Issue #5 My job entails an assortment The GameOn Magazine