The Official SMITE Magazine Issue 6 | Page 17

any single item would. Other active combos. As you can see these are choices tend to be Purification for keeping you alive, because Tabi - Executioner - Rage - Beads (almost every character you don’t have much in terms of Deathbringer- (Utility) has a hard CC (stuns, knock-ups, defense to fall back on. This means general build for this would be: Devourers Gloves - Warrior that Combat Blink is also effective “THE UTILITY ITEM BASICALLY GIVES YOU THE CHANCE TO ADD ANYTHING TO YOUR BUILD WHICH IS MISSING” against certain team compositions, such as those with strong Warriors or Assassins who require getting in close to damage you, or for dodging big incoming attacks. As you can see building for a anything that completely stops character such as this is rather you the chance to add anything movement) and some teams have easy, but the other characters all to your build which is missing, huge amounts of CC which you need a little more thought. Middle such as CC protection with Magi’s have to be able to get away from) lane is the second easiest lane Blessing, or extra lifesteal with or Aegis, of which you would make to build for because again, the a Bloodforge. This is where you sure you have Greater Aegis if builds are very similar, but they must make a judgement on the faced by someone with strong CC do change more game to game The utility item basically gives game and how the teams are doing. Some people instinctively say Titan’s Bane, but generally this item doesn’t give much extra damage if the enemy has low protections. You would actually find a bigger increase in damage by building Jotunn’s Wrath, but this is all situational. The main thing I am aiming to do is teach you how to deal with situational decisions. Finally we need to look at actives, as these are an integral part of the building process. ADCs will, as a standard, build into Sprint 3, which gives them the ability to attack while chasing or dodging and basically dominate auto attack combat. This can turn a loss into a win more often than The SMITE Community Magazine Issue #6 The GameOn Magazine 17