The Official SMITE Magazine Issue #11 | Page 20

THEORY that nearly wiped humanity from the earth, unable from escaping, or slowing the enemy enough for her to stop, even when Ra commanded her to, as to get out of harm’s way when she’s losing the fight. bloodlust consumed her. This uncontrolled desire The sustain and damage also help with clearing for destruction resurfaces when she activates jungle camps, and the mobility of ‘Feral Huntress’ and ‘Mauler’s Ambush’, her Ultimate. Upon activation ‘Mauler’s Ambush’ allow for effective and surprising she pounces on an enemy god, greatly damaging ganks. Initiating with ‘Feral Huntress’ followed by them. If there is another enemy god within range she ‘Desert Breath’ ensures that laning allies have the pounces to that one after hitting the initial target, time to dish out the damage for a kill, using ‘Mauler’s the number of additional pounces determined by Ambush’ to clean up if they’re about to get away. ‘Mauler’s Ambush’’s rank. Additionally, if one of these Her role in team fights depends on what items pounces kills an enemy god the rage is fueled even she builds: all-out damage or tough and durable. more and she gets an extra pounce added to her With a pure damage build, and thus a lot less health maximum number of pounces. ‘Mauler’s Ambush’ and protections, she plays more like an Assassin, can be be used in one of two ways: initiation and picking off enemies and eliminating high priority clean up. Initiating with this ability allows Sekhmet targets at the beginning with ‘Solar Spear’, ‘Feral to take a significant bite out of the enemies’ health, Huntress’ and ‘Mauler’s Ambush’. If she’s tanky she making the rest of the fight easier for the rest of can be in the midst of the fight, slowing enemies with the team. In later levels in particular, when she has ‘Desert Breath’ and using the guaranteed pounces a higher number of guaranteed pounces, this can of ‘Mauler’s Ambush’ to chunk the enemy’s health create a very advantageous situation for a team and prepare them to be killed by the team’s carries. fight. Using it as a clean up allows her to reach low health enemies on the cusp of escaping, using the additional pounces from kills to keep getting closer to low health enemies. It is important to remember that the closest enemy is targeted, and the player doesn’t get a choice of who to pounce to next. While this grants some control to the enemy to save their weakened allies, it punishes bad positioning greatly. Sekhmet, like most other Warriors, can be “ Her role in team fights depends on what items she builds: all-out damage or tough and durable. ” Sekhmet, the ‘Eye of Ra’ and ‘Lady of Slaughter’, will ensure two things: the ultimate punishment effective in two roles: solo lane and as a Jungler. She of her enemies and the ultimate victory of her has a decent to good lane clear (efficiently killing allies. Destruction follows in the wake of the enemy minions) with ‘Solar Spear’ and can sustain Mistress of Dread, and those with a shred of herself by effectively using ‘Feral Huntress’ to heal wisdom know to steer clear of her rampage. ■ herself. She also has an advantage in the legendary solo lane slap fests with ‘Pacify’ negating enemy auto attacks and abilities. ‘Desert Breath’ can help secure a kill when she gets a decided upper hand during one of these one-on-one fights by preventing the enemy 20 The SMITE Community Magazine Issue #11 The GameOn Magazine