THEORY
that nearly wiped humanity from the earth, unable
from escaping, or slowing the enemy enough for her
to stop, even when Ra commanded her to, as
to get out of harm’s way when she’s losing the fight.
bloodlust consumed her. This uncontrolled desire
The sustain and damage also help with clearing
for destruction resurfaces when she activates
jungle camps, and the mobility of ‘Feral Huntress’ and
‘Mauler’s Ambush’, her Ultimate. Upon activation
‘Mauler’s Ambush’ allow for effective and surprising
she pounces on an enemy god, greatly damaging
ganks. Initiating with ‘Feral Huntress’ followed by
them. If there is another enemy god within range she
‘Desert Breath’ ensures that laning allies have the
pounces to that one after hitting the initial target,
time to dish out the damage for a kill, using ‘Mauler’s
the number of additional pounces determined by
Ambush’ to clean up if they’re about to get away.
‘Mauler’s Ambush’’s rank. Additionally, if one of these
Her role in team fights depends on what items
pounces kills an enemy god the rage is fueled even
she builds: all-out damage or tough and durable.
more and she gets an extra pounce added to her
With a pure damage build, and thus a lot less health
maximum number of pounces. ‘Mauler’s Ambush’
and protections, she plays more like an Assassin,
can be be used in one of two ways: initiation and
picking off enemies and eliminating high priority
clean up. Initiating with this ability allows Sekhmet
targets at the beginning with ‘Solar Spear’, ‘Feral
to take a significant bite out of the enemies’ health,
Huntress’ and ‘Mauler’s Ambush’. If she’s tanky she
making the rest of the fight easier for the rest of
can be in the midst of the fight, slowing enemies with
the team. In later levels in particular, when she has
‘Desert Breath’ and using the guaranteed pounces
a higher number of guaranteed pounces, this can
of ‘Mauler’s Ambush’ to chunk the enemy’s health
create a very advantageous situation for a team
and prepare them to be killed by the team’s carries.
fight. Using it as a clean up allows her to reach low
health enemies on the cusp of escaping, using the
additional pounces from kills to keep getting closer
to low health enemies. It is important to remember
that the closest enemy is targeted, and the player
doesn’t get a choice of who to pounce to next. While
this grants some control to the enemy to save their
weakened allies, it punishes bad positioning greatly.
Sekhmet, like most other Warriors, can be
“
Her role in team
fights depends on
what items she builds:
all-out damage or
tough and durable.
”
Sekhmet, the ‘Eye of Ra’ and ‘Lady of Slaughter’,
will ensure two things: the ultimate punishment
effective in two roles: solo lane and as a Jungler. She
of her enemies and the ultimate victory of her
has a decent to good lane clear (efficiently killing
allies. Destruction follows in the wake of the
enemy minions) with ‘Solar Spear’ and can sustain
Mistress of Dread, and those with a shred of
herself by effectively using ‘Feral Huntress’ to heal
wisdom know to steer clear of her rampage. ■
herself. She also has an advantage in the legendary
solo lane slap fests with ‘Pacify’ negating enemy auto
attacks and abilities. ‘Desert Breath’ can help secure
a kill when she gets a decided upper hand during one
of these one-on-one fights by preventing the enemy
20 The SMITE Community Magazine Issue #11
The GameOn Magazine