The Official SMITE Magazine Issue #11 | Page 10

ARTICLE DEITIES & DESIGN: PART II A By Jonathan Costas s the ancient Greeks strive to improve and create the perfect rendition of the human body by the end of the Archaic Period, we enter the Classical Period. What we learned about the Archaic Period in the last issue was the difference in sculptures from the first and second half. By the second half, sculptures resembled a proportionally correct human from the neck down. Two major missing factors from the Archaic period is a realistic face and non rigid, natural posture. Luckily, this is where the Classical Period comes in. Putting aside the first two Periods, Greece now enters an era of masterful craftsmanship in terms of art. Years upon years of hard work and persistence finally pays off and now a proper tribute to the gods can be made. The Classical Period ushered in new styles and functions of sculptures, along with a drastic increase of technical skills of Greek artists in creating the human form. As I mentioned before, poses become more organic, fluid, and natural which started to appear early on during the beginning of the Period. Later on during the Classical Period (around 500 BC), statues began to increasingly depict real people. Real people as in not any generic human, more like a realistic form of a portrait, if you will. Archaic has generic Kouros and Kore which does not depict an actual person. The statues of Harmodius and Aristogeiton are often said to be the first public monument to actually show individuals in the Classical Period. It’s often said that the Greek sculptor Lysistratus was the first to use plaster 10 The SMITE Community Magazine Issue #11 The GameOn Magazine