The NecroMech Dossier Core Manual April 2018 - Page 99

Rend Flesh (Tier 3) causes the wounds you make to open wider and deeper than an observer would think possible. Concentration: Necrotic Energy: Effect: Active 15 per use. Requires an Action check to strike the target, dealing d10 damage per Rank. Any successful strike is considered an Overwhelming Success irrespective of roll. Life Leech + Void Hunger + Invigoration Requires a Chitin Graft from UX-180 (Barbed Knight): Once 20% of the body has grafted chitin plates then the recipient benefits from regeneration Talents as well as the implicit damage reduction associated with being “armor plated”. Each plate must be drilled using a diamond bit to provide mounting holes and then stapled in place, the wounds from which never fully heal and constantly weep. Parasitic Feed (Tier 1) allows you to drain the very health of anything touching you directly, replacing your own lost health, and if sufficient bolstering your health beyond its normal maximum for a limited time. Concentration: Necrotic Energy: Effect: Active, Interruptible (Special) Becomes Passive at Rank 4. 5 per round Requires skin-to-skin contact that may require an Action check to touch the target, potentially penalized by armor. Causes 1 damage per Rank per round, healing you for the same amount, with the effect doubling every subsequent round. So, at Rank 4, by round 4, the damage/healing would be 32. Breaking the contact stops the effect, and subsequent damage/healing is reset. Additional maximum health is 10 Health Points per Rank, lasting 10 minutes per Rank. Void Hunger (Tier 2) sucks the Life Energy from any single target you can see and concentrate on, channeling it to heal you (rather than converting it to Necrotic Energy) to whatever is your maximum Health at the time. Concentration: Necrotic Energy: Effect: Active, Interruptible 10 per round Drains 10 Life Energy per Rank per round, that heals you for half that amount. Page 99