The NecroMech Dossier Core Manual April 2018 - Page 98

Hateful Harvest (Tier 3) pulls the blood from the very pores of your target, washing you in a flood of red that heals you. Spectators of this event are so horrified as to be unable to take any Action in the next immediate round. Concentration: Necrotic Energy: Effect: Intense 15 per round. Causes 10 damage per Rank per round, healing you for the same amount. Range 1 foot per Rank. Viewing the “harvest” causes loss of Action next round, unless a Willpower check is made. Paralysis + Frenzy + Rend Flesh Requires a Claw Graft from UX-150 (Ripper): The fingernails and distal phalanges of all fingers and both thumbs must be removed for grafting of the third phalanges and claws from the donor. All sutures must remain in place to prevent subsequent tissue splitting. The sharply curved 2” grey-green claws are razor sharp and represent a formidable attack capability independent of the newly gained attack augmentation Talents. Paralysis (Tier 1) slows the movement of your selected target with just a thought. No physical attack is required. Concentration: Necrotic Energy: Effect: Passive 5 per use. Reduces movement by 10% per Rank. Lasts 1 minute per Rank. Reduces Physical Action (not Mental) Initiative roll by -1 per Rank. Affects 1 target per Rank. Frenzy (Tier 2) increases both your speed and strength during combat that turns your attacks into a whirlwind of hurt. Concentration: Necrotic Energy: Effect: Active 10 per use. Combat only. Increases Strength by 1 at Rank 1, 2 at Rank 4, and 3 at Rank 7. Increases movement rate by 10% per Rank. Requires an Action check to strike the target, dealing d10 damage per Rank + 10 damage for every Strength point over 7. For a NecroMech with a Strength of 7, at Rank 4 this would mean (4xd10) + 20 in damage. Page 98