The NecroMech Dossier Core Manual April 2018 - Page 89

Anticipation (Tier 2) gives you the tactical advantage of foresight and hence an advantage both in and out of combat. You can “see” your opponent’s move to higher ground before they even realize the option, or the fact they will reach for the gun in the desk drawer, or even realize the person you are following is about to turn around. Concentration: Life Energy cost: Effect: Passive 10 per minute. +1 Perception for the duration. +10% per Rank bonus to any Offensive or Defensive Action involving an opponent, or other Actions at the GMs discretion. Indomitability (Tier 3) builds an immediate but temporary mental defense that make it impossible for others to psychically inflict damage, albeit for a short time. Concentration: Life Energy cost: Effect: Intense 30 per use. Immunity to all Talents that directly cause damage for 1 round per Rank. This includes Inflict Pain, etc. Harmonic Control → Leech Regeneration → Fight On Harmonic Control (Tier 1) harnesses your own Life Energy to heal minor wounds. If concentration can be maintained this allows you to ignore minor wounds, as they can be continually healed during combat. Concentration: Life Energy cost: Effect: Active, Interruptible Variable. At Rank 1 heals 2 Health Points for each Life Energy point expended per round. At Rank 4 heals 3 Health points per Life Energy point. At Rank 7 heals 5 Health points per Life Energy point. Leech Regeneration (Tier 2) draws health from the metaphorical blood spilled by your enemies to knit your own wounds. Concentration: Life Energy cost: Effect: Passive 10 per round. You heal 1 Health Point for every 5 points of damage inflicted on a living foe. This increases to 1 Health Point for every 1 point of damage at Rank 7. Fight On (Tier 3) triggers on the edge of death and opens the floodgates to your inner psychic strength allowing power to course through you and mend all current injuries. Concentration: Life Energy cost: Effect: Subconscious 50 per use. Heals you to full Health at the instant you reach 0. Does NOT affect amputation, etc. Page 89