The NecroMech Dossier Core Manual April 2018 - Page 87

Fetch (Tier 3) returns a thrown object almost instantaneously to your hand, or to catch an object thrown at you, perhaps even a bullet. Concentration: Life Energy cost: Effect: Intense 20 per use. Able to mentally grab any single object within sight and have it “appear” in your hand (of choice). Maximum object weight 1 lb. per Rank. For fast moving objects such as bullets the Success chance is reduced from 100% to 10% per Rank. Mind Razor → Farsight → Sharpen Senses Mind Razor (Tier 1) allows you to easily maintain concentration during combat and other stressful situations where others would not be able to do so. This is an essential prerequisite for use of other useful Talents while in combat, such as Harmonic Control. Concentration: Life Energy cost: Effect: Passive 5 per minute. Other Active Talents are considered Passive in terms of being uninterruptible for the duration. Other Intense Talents are considered Active in terms of the difficulty with which they can be interrupted. Farsight (Tier 2) allows you to push your senses out to perceive what cannot be seen. Concentration: Life Energy cost: Effect: Active 10 per use. Provides an instantaneous mental map of all (potential) combatants within a 30-foot radius, even those behind you, under cover, or otherwise hidden from sight. Defeated by Non-detection and Bastion of Thought. Sharpen Senses (Tier 3) allows you to fight in the dark or while otherwise visually impaired, e.g. when blindfolded. Concentration: Life Energy cost: Effect: Passive 5 per round. Eliminates all penalties on Actions incurred for loss of sight. Page 87