The NecroMech Dossier Core Manual April 2018 - Page 86

Vertical Climb (Tier 2) lets you effortlessly propel yourself up vertical surfaces seemingly impossible to scale. In combination with Adrenaline Rush you can tackle any “obstacle course” in short order, and an especially potent enhancement for proponents of the Méthode Naturelle. Concentration: Life Energy cost: Effect: Passive 10 per use. Increase maximum vertical jump height by 2 feet per Rank. Unfettered Movement (Tier 3) allows you to move and attack freely even overcoming physical or psychically generated impediments such as while underwater or in altered gravity. It does NOT allow you to break physical restraints such as handcuffs, but does, however, reduce the penalties when trying to move, fight, or even dodge while so encumbered. Concentration: Life Energy cost: Effect: Passive 5 per round. You are not affected by physical of psychic restraints on your movement for the duration. Underwater movement and combat incur no penalty. High or low gravity movement and combat incur no penalty. Reduce penalties on Actions due to physical restraints at GM discretion. Lighten Object → Deft Digits → Fetch Lighten Object (Tier 1) allows you to take heavy weapons and treat them in combat as if they were much lighter. A heavy sword could be wielded as easy as a knife or a heavy machine gun used free-standing. It can also be useful when trying to move something particularly heavy. Concentration: Life Energy cost: Effect: Active, Interruptible Becomes Passive at Rank 4 5 per round. Reduce target object weight by 25% at Rank 1, increasing by 5% per Rank thereafter. Deft Digits (Tier 2) enables incredible feats of manual prestidigitation such as knife tossing, handgun acrobatics, or even magically make a playing card disappear! More importantly it provides advantages in anything requiring coordinated hand and finger movement. Concentration: Life Energy cost: Effect: Passive 5 per minute. +1 (Manual) Dexterity at Rank 1 for the duration. This bonus does NOT apply to Initiative. Increasing to +2 at Rank 7. +10% per Rank to Pick Pocketing and Sleight of Hand Skill checks. Page 86