The NecroMech Dossier Core Manual April 2018 - Page 84

Readiness → Trick Shot → Deadeye Readiness (Tier 1) allows you to arm yourself in the blink of an eye and give you the initiative in any combat situation, making you the “fastest draw in the West”. Concentration: Life Energy cost: Effect: Active Becomes Passive at Rank 4 10 per use. Negates the requirement to take an Action to arm yourself. Trick Shot (Tier 2) translates wrist movement in such a way as to curve the trajectory of a fired, or thrown, projectile such as a bullet from a handgun. Concentration: Life Energy cost: Effect: Active 10 per use. Reduces the Cover penalty against your attack by 5% per Rank. Deadeye (Tier 3) enhances focus, concentration, and visual acuity to make normally impossible long-distance shots with a ranged weapon such as a gun, bow, or crossbow easier for you. Concentration: Life Energy cost: Effect: Active, Interruptible (Special) 20 per use. It takes 1 round of preparation, immediately preceding the attack, which can be interrupted and the moment/Life Energy lost. Allows a Long-range attack with a weapon normally incapable of such as if it were a Medium range attack. +10% bonus per Rank to Success on any Long- ranged attack. +5% bonus per Rank to Success UG&VR&vVBGF6vR