The NecroMech Dossier Core Manual April 2018 - Page 80

Sunder → Power Hammer → Concussive Wave Sunder (Tier 1) allows you exploit stress points and weaken the object targeted. In this way you can cause a bolt to shear, a hinge to crack, or the tumblers of a lock to break. Concentration: Life Energy cost: Effect: Intense Becomes Active at Rank 4 10 per use, one use per object. Able to affect small objects (less than one cubic inch, e.g. door hinge, 2” bolt, residential lock) at Rank 1, medium at Rank 4 (up to 8 cubic inches, e.g. handgun cylinder), and large (up to 56 cubic inches, e.g. ship hatch door lock) at Rank 7. Power Hammer (Tier 2) enhances your physical blows to carry the force of a sledgehammer. Concentration: Life Energy cost: Effect: Active 30 per strike. Requires an Action check to strike the target, with Success chance the same as a simple punch. Your target suffers (d10 x Rank) points of damage per strike (one per round). Concussive Wave (Tier 3) causes the ground itself to resonate and a cone of force to emanate out from you as a ripple through the ground causing damage to both creatures and structures. For creatures this can also cause them to be knocked prone. It does not affect those not touching the ground. Concentration: Life Energy cost: Effect: Intense, Interruptible (Special) At Ranks 1 through 6 the Meta Engineer must “channel the energy” by touching their hand to the ground. As such this requires a physical Action, albeit at base success chance of 100%, that can be interrupted. On reaching Rank 7 this in no longer a requirement and the simple thought is no longer interruptible. 50 per use. Area of effect radius 2 feet per Rank centered on Meta Engineer; all objects and creatures within this radius, and touching the ground, are subject to the effect. d10 damage per Rank damage, including structural damage where applicable. 10% per Rank chance of being knocked prone. Page 80