The NecroMech Dossier Core Manual April 2018 - Page 75

Feedback Exoskeleton (Tier 3) allows you to fashion a molecular energy exoskeleton whose properties cause energy feedback when struck. In the case when you are struck by necrotic energy then the feedback energy is life energy directed into yourself. Other forms of energy remain unchanged so a strike with electrical energy, for example, will result in electrical energy feedback back to the originator. Once struck the exoskeleton emits a soft glowing light. Concentration: Life Energy cost: Effect: Active Becomes Passive at Rank 10 40 per use. All energy-based attacks are nullified. Necrotic Energy is converted into Life Energy that replenishes your own, but it cannot exceed your maximum. Other energy is reflected at the originator with full force. Attunement → Power Absorption → Superstructure Plating Attunement (Tier 1) causes the molecules of both your own body and whatever you are wearing to resonate in such a way, for a limited period, to bend visible light around you and cloak you from sight. As this is a physical effect you can be discovered through means involving, for example, steam, rain, or a cloud of dust. Concentration: Life Energy cost: Effect: Active, Interruptible 10 per minute; at Rank 4 the effect can last 6 minutes. Completely disappear. Power Absorption (Tier 2) alters the molecular makeup of an object you touch, dissipating some level of any physical attack directed at it. For example, when applied to a wooden door it could withstand sledgehammer blows for some time rather than immediately splintering. Or a windshield could be bullet proof, at least for a while. Concentration: Life Energy cost: Effect: Active 20 per use. Absorbs up to 20 points of damage per Rank before becoming exhausted. Can be applied to any single object of contiguous makeup, i.e. made of a single material such as wood, glass, steel, etc. Lasts for 10 minutes per Rank. Superstructure Plating (Tier 3) allows you to reinforce the surface material strength of large complex objects such as the outside of a vehicle. This requires you to touch and then maintain contact with some part of what you are trying to protect. Concentration: Life Energy cost: Effect: Intense, Interruptible 10 per round. Absorbs up to 100 points of damage per Rank per round. Page 75