The NecroMech Dossier Core Manual April 2018 - Page 74

Coalescence (Tier 3) turns the very air to a gel-like consistency such that anything attempting to move through the area is slowed considerably. Breathing also becomes difficult and consequently those within the area of effect suffer damage as a result. Concentration: Life Energy cost: Effect: Intense Becomes Active at Rank 10 25 per use. Movement reduced by 10% per Rank. Breathing creatures suffer 1 damage per Rank per round, At Rank 7 a 10-foot x 10-foot x 10-foot cube is so affected, with an additional adjacent cube added per Rank above 7. If used in a confined space, then the dimensions change to accommodate. Effect remains for 1 minute per Rank. Reinforce Armor → Iron Body → Feedback Exoskeleton Reinforce Armor (Tier 1) improves the damage resistance of the non-living material(s) of any single item you are wearing or holding at the time of use and persist for the duration. This allows others to use items so effected. A normal jacket attains armor- like qualities, while an armor chest plate has its properties enhanced. Firearms restricted to semi-automatic use due to barrel overheating, for example a suppressed Sten Gun, can now be fired in fully automatic mode. Concentration: Life Energy cost: Effect: Active 10 x Rank per use. Increases Armor Rating by 1 per Rank. Removes restrictions on rate of fire of any effected firearm. At Rank 1 the duration is 30 minutes per Rank, climbing to 1 hour per Rank at Rank 4, and 4 hours per Rank at Rank 7. Iron Body (Tier 2) transforms your own body into something akin to living iron. This makes you impervious or near-impervious to many forms of attack, both physical and otherwise. Concentration: Life Energy cost: Effect: Passive 20 per use. Physical damage reduction of 10 per Rank per instance. Lasts for 1 minute per Rank. Page 74