The NecroMech Dossier Core Manual April 2018 - Page 71

Grim Embrace (Tier 2) causes tendrils of shadow to writhe up from the floor to grasp at any enemies in the immediate area, holding them tightly in place or at the very least slowing movement considerably. Your allies are unaffected. Concentration: Life Energy cost: Effect: Intense, Interruptible Becomes Active at Rank 7. 5 per round. All those affected are unable to move from the spot at which they were first held. They are, however, able to perform all other Actions. However, for those with exceptional Strength (i.e. 9 and above or have a Physical Rating of High or above) movement rate is reduced by only 50%. Area of effect 5-foot radius per Rank centered at any point in line of sight. Persists for 1 round per Rank after concentration ceases. Dark Displacement (Tier 3) allows you to temporarily alter the way light behaves in your vicinity so that you appear to be 2ft from your actual location. This results in the first attack always going astray and subsequent attacks made at a penalty as your opponent tries to compensate. Your opponent’s mind(s) are not affected and so mental protections offer no benefit. Concentration: Life Energy cost: Effect: Active, Interruptible Becomes Passive at Rank 7 10 per round. First physical attack is an automatic miss, with subsequent attacks made at a -30% penalty. Aversion → Dark Focus → Midnight Armor Aversion (Tier 1) plants a powerful suggestion in the mind of your target that they need to avoid you, another person, place, object, or taking an identified Action, and they will take all reasonable steps to do so. Concentration: Life Energy cost: Effect: Intense Becomes Active at Rank 4 30 per use. Any attempted interaction with the person, place, or object identified as the focus of the aversion requires the target take an Action to do so; this Action is an unmodifiable Difficult - 4% per Rank. The check is made every round until failed and they cease trying to do what they should be avoiding doing. The target cannot re-attempt to overcome their aversion until they have gathered enough gumption. This takes 1 minute per Rank, doubling on each successive try. Duration 10 minutes per Rank. Page 71