The NecroMech Dossier Core Manual April 2018 - Page 46

Cellular Manipulation → Metabolic Rush → Life Spark Cellular Manipulation (Tier 1) is your ability to heal injury by focusing on damaged or diseased tissue. Concentration is required which can make self-healing difficult or outright impossible under duress. Concentration: Life Energy cost: Effect: Intense, Interruptible 10 per use that takes the practitioner (11 – Rank) minutes each time. Heals 10 points of damage per Rank, at a range of 1 ft. per Rank. Metabolic Rush (Tier 2) is a single burst of psychic energy that increases the rate at which bodily tissue heals itself or reduces the length of infection. Injuries such as a broken bone or disease that would normally take days or even weeks to recover from now take only hours. Concentration: Life Energy cost: Effect: Intense 30 per use. Reduces healing time or length of infection by 10% per Rank. This means at Rank 10 a non-fatal injury is immediately healed or an infection immediately eradicated. Life Spark (Tier 3) can restore life to the recently deceased but as it does not heal the injuries that caused death other immediate action may be required. Concentration: Life Energy cost: Effect: Intense 60 per use. Brain, heart, and lung function restored. Biofeedback → Vigor → Natural Armor Biofeedback (Tier 1) allows you, through careful control of your own body, to lessen the impact of injuries you receive, i.e. less bruising, bleeding, bone breakage, etc. Concentration: Life Energy cost: Effect: Active 10 per use. Reduces the damage resulting from the next physical injury you sustain by 5 per Rank. Expires after 10 minutes per Rank. At Rank 5 you no longer suffer stun or unconsciousness resulting from a blow. At Rank 10 you no longer suffer a single permanent damage effect such as a broken bone or organ failure as would normally be the case. Page 46