Appendix 9: Success & Failure Tables The following success and failure outcomes can be a source to introduce the unexpected and develop cinematic drama. Customization is encouraged. If a result does not fit the situation just re-roll or adjust as required; this can include, for example, using the Overwhelming Success tables as Disastrous Failure tables (for the “Oh My God!” moment) by simply changing + to - and x to /. Skill Overwhelming Success Table Gain d10 Skill Points as you get better understanding of your Skill and roll on the following table. d10 Result 1 2 3 4 5 6 7 8 9 10 Effect +1 additional Skill Point. +2 additional Skill Points. +3 additional Skill Points. +1 additional Skill Points, pick a quantitative measure * of success x2. +2 additional Skill Points, pick a quantitative measure of success x2. +3 additional Skill Point, pick a quantitative measure of success x2. +1 additional Skill Points, pick a quantitative measure of success x3. +2 additional Skill Points pick a quantitative measure of success x3. +3 additional Skill Points pick a quantitative measure of success x3. +d10 additional Skill Points, all quantitative measures of success x2. Description GM and player(s) jointly describe the “aha moment” as something goes tremendously well. * Quantitative measures of success include Amount, Size, Area, Range, Duration, Level of Detail, etc. Talent Overwhelming Success Table Gain d10 Psychic Points as you get better understanding of your Talent and roll on the following table. d10 Result 1 2 3 4 5 6 7 8 9 10 Effect +1 additional Psychic Point. +2 additional Psychic Points. +3 additional Psychic Points. +1 additional Psychic Points, pick a quantitative measure of success x2. +2 additional Psychic Points, pick a quantitative measure of success x2. +3 additional Psychic Point, pick a quantitative measure of success x2. +1 additional Psychic Points, pick a quantitative measure of success x3. +2 additional Psychic Points pick a quantitative measure of success x3. +3 additional Psychic Points pick a quantitative measure of success x3. +d10 additional Psychic Points, all quantitative measures of success x2. Description GM and player(s) jointly describe the “aha moment” as something goes tremendously well. Page 313