The NecroMech Dossier Core Manual April 2018 - Page 289

Demolition (Military) You can deploy/disarm explosive devices, set charges, and use mines. Diplomacy (Tradecraft) Get what you want through subtlety, tact, negotiation, and bargaining. Your charismatic charms make a difference as can what you wear (possible 10% additional bonus). Qi Master use of Empathy (+10%), Aura Sensitivity (+5%), and Demoralize in special circumstances (+10%) provide a bonus to Diplomacy. Charisma 7 8 9 10 Bonus +5%  +10% +20% +30% Disguise (Tradecraft) Use wig, glasses, makeup, costume, and other paraphernalia to conceal your true physical appearance or potentially attempt impersonation. Dual-Wield (Fighting Style) With this skill you can use handheld melee weapons, such as knife or sword, equally well in either hand, or both. This allows you a Success chance, based on your (Proficiency + 10) x 2, to make a single extra off-hand (weapon) strike in the same round; this extra strike is rolled normally. Requires a minimum Dexterity of 8. Escapology (Survival) You can escape from restraints and traps such as handcuffs, straitjackets, and cages. It can also useful in getting out of other “tight spots”. First-Aid (Medical Knowledge) Rudimentary knowledge of how to treat minor wounds and disease (healing d10 damage +2 as a Novice, +3 at Amateur, +5 at Professional, and +10 at Expert proficiency). Forensic Science (Academic) You are able to perform fingerprint, handwriting, and toxicological analysis, use a comparison microscope in determining ballistic matches, and identify hair and fibers, all in the pursuit of solving mysteries, criminal or otherwise. Forgery (Tradecraft) You deceive others by making, changing, or imitating documents or objects. Anything from a simple ration book, to identification papers, travel permits, currency, or even artwork. Page 289