The NecroMech Dossier Core Manual April 2018 - Page 272

Leech Psychic Abilities (Mental Rating Low) Exhauriunt - once every 6 rounds apply Enervate to a target via a successful touch, effective Rank 4, but increase maximum Necrotic Energy by 20 for d10 rounds instead of gaining attribute points. Necrotic Energy cost 20 per use. Defluet Tactus - at will cause any target successfully touched to suffer 40 points of damage as the tissue withers and dies. Permanent scarring results with a 20% chance to also reduce Charisma by 1. Necrotic Energy cost 20 per use. Anima Siphonis - once every 10 rounds drain d10 x 5 Health Points from a single target within 20 feet and gain the same number of Hit Points. Any points above the maximum are temporary and lost in d10 rounds. Necrotic Energy cost 30 per use. A gaunt, emaciated, 5 ft. humanoid whose ashen skin is covered in 1” diameter red pulsing pock marks concealing black vein-like cilia that emerge and burrow into the flesh of anything that the Leech can grab hold of. With empty eye sockets and an open toothless mouth mimicking a perpetual soundless scream its visage is truly terrifying. Leeches are another of Hel’s creations born from the flesh of those Harvesters who displease her. The process of conversion, including the victims own vein structure becoming writing subcutaneous cilia, is prolonged and agonizing, reducing them both mentality and physically. What is left is a creature with a voracious appetite. Exedunt - at will cause metals to degrade as per Corrosive Touch, effective Rank 6. Necrotic Energy cost 50 per use. Physical Abilities Damage - no direct attack other than touch associated with psychic abilities, but each also inflicts d10 damage. Armor - considered Armor rating 4 (but with infinite sustainable damage), all damage reduced by 8 points per attack. Hit Points - 300 Movement Rate - equivalent of human run speed. Organization Roamer, encountered in groups of up to 4. Page 272