The NecroMech Dossier Core Manual April 2018 - Page 268

Ghoul Psychic Abilities (Mental Rating Low) Turbarentur - ongoing ability that freezes anyone looking at a Ghoul in place; negated by breaking line of sight or any mind protection Talent. Effective only against targets with a Willpower less than 7. Necrotic Energy cost 5 per round. Devorandum - you “consume” all active Talents in use by a single target, preventing them from being used again for d10 rounds. Necrotic Energy cost 20 per use. Contundito - increases bite damage by a multiplying factor of d10. Necrotic Energy cost 30 per use. Putridum - once every 10 rounds generate the same effect as Rotting Doom, effective Rank 2, but days now become hours. Necrotic Energy cost 40 per use. Physical Abilities Damage - single bite attack for (2 d10) damage. Any physical contact during combat has a 25% chance of (one time) inflicting an additional 20 acid damage. Armor - considered Armor rating 4 (but with infinite sustainable damage), all damage reduced by 8 points per attack. Hit Points - 200 Movement Rate - equivalent of human run speed. Organization Follower, encountered in groups of up to 20. \ A human-shaped horror characterized by an oversized mouth filled with multiple rows of razor sharp fangs like that of a Mako shark and an observed propensity to partially “eat” their victims. A task made easier with flexible jaws. White eyes shot through with vibrant green veins in eye sockets with no lids can determine variations in heat. No surprise that ears and nose are missing, their location a memory marked by puckered scar tissue. Cadaverous skin pulled tight over a skeletally thin frame. The pulsing black and grey organs obvious below the surface but most perturbing is the bloated, bulging, belly often containing the Ghoul’s last meal. More than one soldier has lost his mind at the sight of a comrade’s face, pressed up against the skin looking out with dead staring eyes. Along the creature’s spine, starting just below the nape and extending to the waist, is a row of retractable spines. Normally lying flat these spines can be raised to reveal wicked points oozing black “oil”. A Ghoul can identify a human heat source at 50 yards and the “oil” from its spines acts like acid. The second graft source, Projekt Probe Nummer Zwei, used at Wewelsburg. Page 268