The NecroMech Dossier Core Manual April 2018 - Page 266

Eviscerator A large, grey-skinned, hairless, humanoid with empty eye sockets, no nose or ears bearing a Bone Sword sewn into one of their clawed hands. This sword is used to disembowel prey and consume their Life Energy. The skin of an Eviscerator is almost impenetrable. Hel’s unstoppable agent of destruction dispatched only when required to serve a special purpose. Psychic Abilities (Mental Rating High) Offirmas - ongoing ability that further reduces damage due to fire, acid, piercing projectiles, or edged weapons by 100 points per individual attack. Necrotic Energy cost 10 per round. Reflexionem - once every 6 rounds reflect any fire, cold, or electrical energy attack back at the attacker. Necrotic Energy cost 20 per use. Conteram - ongoing ability that reduces penalties due to armor rating by 50%. Necrotic Energy cost 20 per round. Bone Sword Normally a two-handed weapon an Eviscerator needs only one. The double serrated bone blades, slide backwards and forwards over one another to grind flesh. The hilt embedded carbonado holds 100 Necrotic Energy when fully charged, enough to power the sword for 20 rounds. Once exhausted the wielder can continue to grind using their own Necrotic Energy. However, as the sword automatically absorbs Life Energy released from victims to recharge this is seldom required. Damage per strike (d10 + 2) x 5 unless contacting flesh AND grinding in which case the damage is doubled. Viribus - ongoing ability granting tremendous strength that enables, for example, a closed tank hatch to be ripped open. Necrotic Energy cost 10 per round. Auget Damnum - once every 10 rounds weapon damage is doubled for d10 rounds. Necrotic Energy cost 50 per use. Partum Pulvis - once an hour reduces an object or creature touched to dust. Necrotic Energy cost 100 per use. Physical Abilities Damage - single Bone Sword attack per round. Damage special (see opposite). Armor - considered Armor rating 8 (but with infinite sustainable damage), all damage reduced by 128 points per attack. Hit Points - 1000 Movement Rate - equivalent of human run speed. Organization Follower (to Commander only), encountered singly or within any Othersider group. Page 266