The NecroMech Dossier Core Manual April 2018 - Page 260

Artificer Psychic Abilities (Mental Rating High) Mortem Praeveniam - once per hour able to molecularly prepare a raw carbonado to store Necrotic energy or psychic ability. Necrotic Energy cost 100 per use. Imbuere - once per hour able to imbue a single prepared carbonado with d10 charges of a psychic ability. Necrotic Energy cost 20 per use. Aquaeductus - once per hour able to transfer Necrotic energy to or from a single prepared carbonado. Necrotic Energy cost 50 per use. Fulgur Mortem - once every 6 rounds stinger generates a Necrotic energy lightning bolt that strikes a single target for 50 points of Health damage AND loss of 50 points of Life Energy. Necrotic Energy cost 20 per use. Oculi Lumen - each round anyone catching sight of the Artificers eye(s), 50% chance if actively engaged, is immediately blinded for d10 rounds as their own eyes light up and glow green. Necrotic Energy cost 10 per use. Obice - once every 10 rounds generate an impenetrable, hemispherical barrier, radius 15 feet which lasts d10 rounds. Necrotic Energy cost 100 per use. Physical Abilities Damage - single claw attack for (2 d10) damage. Armor - considered Armor rating 6 (but with infinite sustainable damage), all damage reduced by 32 points per attack. Hit Points - 500 Movement Rate - equivalent of human run speed. Organization Follower (to Commander only), unique, encountered in the Fleshworks. A withered 7 ft. tall humanoid whose appearance of apparent fragility is deceiving. Jet black skin desiccated over a bony skull, lipless mouth filled with a myriad of needle-like teeth. The deep eye sockets glowing green. Two thick, curved, horns grow out from the parietal bones to sweep forward toward the face. Legs as emaciated as the rest of the creature are amply powerful to move the Artificer with surprising speed. Four arms able to rotate both forward and back for maximum flexibility; one shoulder set, and another mismatched set adjoined unnaturally at chest level. The shoulders themselves are capped by black spikes erupting though the paper-like, dark indigo, skin which changes color to corpse grey down over the emaciated protruding rib cage. Each of the top two arms ends in jet black, claw-tipped, extremely dexterous, six-fingered hands. The lower arms are mismatched. Modifications to serve a purpose. One has a scorpion-like sharp edged claw eminently suited to cutting, while the other a matching stinger for “injection”. Clad only in a harness holding 11 raw carbonados pressed painfully into the skin of its back, each glowing with an intense, eerie, green light. The Artificer is Hel’s creator of the physical, including weapons, armor, and other hideous devices, that compliments what she herself fashions from flesh. This includes the swords and knives carried by the Harvesters, each containing a polished carbonado fashioned into the equivalent of a Gemstone Capacitor that acts as a repository of collected Necrotic energy. Page 260