The NecroMech Dossier Core Manual April 2018 - Page 200

Falling Damage increases with distance fallen, causing injury or even death. Armor damage reduction does NOT apply. However, the Acrobatics skill can be used to try and reduce falling damage (by 50%) if there is opportunity to interact with the surroundings, such as a wall, window frame, fire escape, etc. Distance Fallen (feet) Less than 20 20 30 40 50 Damage 0 40 60 80 100 (Death) In the case of “falling” from a moving vehicle then speed is the damage determining factor. Unlike falling from a height Armor damage reduction does apply. The Acrobatics skill can again be used to try and reduce the damage (by 50%) through controlled “tumbling”. Speed (mph) Less than 20 30 40 50 60 Damage 10 20 40 80 100 (Death) Collision/Crushing Being struck by a heavy object, such as a boulder, collapsing structure, or car, will cause massive damage or in most cases likely result in death. Ultimately survival is a function of “getting lucky”. This is best represented by a percentage dice roll as follows: Dice Roll 1 to 10 11 to 50 51 to 100 Damage 60 80 100 (Death) If the character is unable to move away from the striking object, as would be the case when a roof collapses on them, then additional on-going crushing injury (for d10 damage per round) can occur. Ash Ash inhalation will cause death in d10 minutes. Although a basic gas mask will offer complete protection. If Ash is allowed to remain in contact with the skin, then an insidious loss of health will lead to death in d10 hours. Page 200