The NecroMech Dossier Core Manual April 2018 - Page 190

All forms of incapacitation, e.g. stun, paralysis, unconsciousness, are measured in terms of the temporary length of time affected. The same is true for impairment, e.g. inability to concentrate due to pain or concussion, belief in a lie, physical limitation due to injury. However, such impairment can also be permanent, for example, in the case of amputation of a limb, loss of an eye. Healing is simply a function of how many Health Points are regained. Overwhelming Success & Disastrous Failure Beyond normal Outcomes, for non-automatic successes and failures, i.e. those requiring a die roll: Disastrous Failures , i.e. rolling greater than 2x the success chance or 100% may at the GMs discretion impose a Special Penalty; examples could include a character herniating a muscle while failing to lift a massive weight or breaking their picks while trying to open a lock, or a Psytomaton losing movement control. Such fumbles, glitches, malfunctions, and ra