The NecroMech Dossier Core Manual April 2018 - Page 184
Walking, Running, Climbing, Swimming, Riding,
Evading/Dodging, Charging, or Vehicular movement can impact, in
most cases negatively, Actions attempted while in motion or to
targets in motion. The Speed of movement directly correlates to
the effect on success, i.e. the faster the character or target
is moving the greater the impact.
Walking and Running - Walking can make