The NecroMech Dossier Core Manual April 2018 - Page 184

Walking, Running, Climbing, Swimming, Riding, Evading/Dodging, Charging, or Vehicular movement can impact, in most cases negatively, Actions attempted while in motion or to targets in motion. The Speed of movement directly correlates to the effect on success, i.e. the faster the character or target is moving the greater the impact. Walking and Running - Walking can make