The NecroMech Dossier Core Manual April 2018 - Page 180

Ability affects success based on how well suited you are to achieve the Action. This includes your Attributes, Skills, Talents, Personality Quirks, and Senses. Attributes - your individual applicable attribute score OR overall Mental, Physical, or Situational score (when a combination of related attributes are more applicable). For example, your strength in moving a heavy object or dexterity in trying to catch a falling glass vial. Attribute bonuses or penalties may apply because of several Talents: Intellect Wisdom Willpower Strength Dexterity Constitution Charisma Perception Animal Animal Animal Animal Animal Animal Animal Animal Companion Companion Companion Companion Companion Companion Companion Companion Skills - your knowledge and example, being an expert pilot trouble, or a novice locksmith Several Skills gain benefit (Crow), Mind Fog, Enervate, Mind Mire (Owl), Enervate, Mind Mire (Wolverine), Enervate, Grim Resolve (Dog), Enervate, Frenzy, Souls Chill (Cat), Deft Digits, Enervate (Badger), Enervate, Grim Resolve (Mouse), Enervate (Rat), Anticipation, Enervate abilities related to what you are trying to do. For has a better chance of landing a plane with engine may be overly challenged by a difficult lock. from high attribute scores: Cryptography, I