The NecroMech Dossier Core Manual April 2018 - Page 161

Talents require varying Degree of Concentration : Subconscious Talents once initiated, like breathing, occur without the need for any further thought, offer no restriction to any other Action(s), and are active while sleeping or unconscious. Passive Talents do not require on-going concentration, offer no restriction to any other Action(s), but do require a minimum level of mental awareness. Such Talents cease during sleep or loss of consciousness but are otherwise normally uninterruptible. Active Talents require concentration to the exclusion of other Active or Intense Talents (not Subconscious or Passive), but do not preclude any other non-psychic Actions such as combat. Active Talents can be interrupted by damage, pain, stun, etc. Intense Talents require a deep level of concentration that precludes all other Action(s), psychic or otherwise. Such Talents cannot be used while in combat. As with Active Talents interruption is possible through damage, pain, stun, etc. With increasing Rank, it is possible for some Intense Talents to become Active, Active to become Passive, and Passive to become Subconscious. Whenever a Talent pain, etc. can cause The higher the level concentration, while that concentration. is used that is described as Interruptible then damage, stun, loss of concentration and use of that Talent immediately ceases. of concentration required the easier it is to break that the higher the Rank of the practitioner the harder it is to break Talent Outcome Rank determines Outcome effectiveness as described under each Talent description. After Rank 4 the Talents in the selected Specialization Talent Tree are considered as +1 Rank when determining their effectiveness. However, although rare, Overwhelming Success and Disastrous Failures using Talents can occur. In either case the GM may describe a Special Advantage or Special Penalty accompanied by potentially spectacular cinematic results. (See Appendix 9 - Success and Failure Tables) Page 161