The NecroMech Dossier Core Manual April 2018 - Page 102

With each graft comes side-effect Talents (all treated as Tier 1). Dead Zone, Corrosive Touch, Necroshield, Souls Chill, Mind Mire, Stygian Blast, Phantom Vitality, Deathly Doldrums, Rotting Doom, Profane Privilege, Grim Resolve, Don the Veil, Blood Boil, Frightful Flay, Ocular Harm, Puppeteer, Seize, Degeneration, and Rime. Dead Zone generates a local field around you inside which the psychic talents of others fail to manifest. This is a short-lived effect that requires concentration to maintain. Concentration: Necrotic Energy: Effect: Intense, Interruptible Becomes Active at Rank 4 Becomes Passive at Rank 7 5 per round. Creates an area of effect, 5-foot radius + 1 foot per Rank, around you in which no Talents, other than your own, can be activated. This only prevents use of new Talents. Any active Talents are unaffected. This acts as a local psychic damper. Corrosive Touch allows you to accelerate the natural corrosion process such that metal degradation which would normally take years occurs in mere minutes. Concentration: Necrotic Energy: Effect: Active Becomes Passive at Rank 4 10 per use. Any metal surface you touch immediately starts to degrade. The area of effect is 2 square feet per Rank. The maximum depth of metal that ca HܜY[\^H\0B[\[ˈYHY][\X\[HX^[][K[B[\Z[X]\X[^[ۙ\\[XZ[[YXY HYX\\܈ HZ[]H\[˂܈]\HZ[]HX]HHY][\ L HX\[[Yܚ]B][]\ LH\[܈\Z[]KXܛY[YX\HYXو[H]Xۈ[H]]\\وXܛX™[\HX\\ܝ\[ۈ[YH[\H\ ۘ[][ێXܛX[\NYX\]BL\\KݚY\H8'Y[8'H\[ H\\[˂YX\وXܛX[\HH L H [ۊH\[[[ ˜]X[H\\][H[YYY YH L