The Journal of mHealth Vol 1 Issue 3 (June 2014) | Page 17

Industry News Kickstarter backers, he expects the database to recognise about 80 percent of all the various foods we eat. Proteins are the hardest to detect, followed by carbs, and then fats are the easiest to profile. But in the end, Sharon says, all these materials are within SCiO’s reach. Consumer Physics is focusing on food for its initial roll-out, as the world is obsessed with nutritional data, and calorie tracking presents such an obvious consumer use case. But the sensor technology itself is capable of analysing a wide range of substances. Future use cases for the device include pharmaceutical authentication, allowing consumers to identify allergens in food, as well as many uses beyond the health and wellbeing market. SCiO has launched with an open API, so third-party developers will be able to extend the list of materials covered by the Consumer Physics database, and also create apps suited to specific use cases. For more information visit: www.consumerphysics.com n Low-cost Motion Controller Provides a Unique Approach to Physical Therapy Therapy hopes to build games in the future to help patients with arthritis, carpel tunnel syndrome and even multiple sclerosis. The use of motion controllers in physical therapy is nothing new. Ever since the launch of platforms like the Nintendo Wii and Microsoft Kinect, rehabilitation units have been employing motion and gesture control programs and games to improve the way in which patients engage with their physical therapy excercises. Physical therapy isn't fun. It's a physical and emotional challenge that often consists of dull, repetitive tasks. It's boring, and offers patients almost no short-term rewards for their very real efforts, however, a new breed of application that introduces key gamification concepts offers new ways to engage patient's in their rehabilitation process. A new software platform called Visual Touch Therapy is trying to make physical rehabilitation fun, gamifying repeti- tive exercises by marrying a Leap Motion controller, a PC and a simple memeinspired video game. The game itself is fairly simple: players perform simple motions over the Leap controller that cause a dog character to run (or fly a jetpack) across the screen, and their performance and improvement can be tracked, quantified and even sent to their physical therapist for review. Currently, the games are focused on helping stroke victims, but Visual Touch The Leap motion controller, is a unique proposition in this field as it introduces a low-cost easily programmable device that is capable of being incorporated across a diverse range of platforms. The leap controller is being incorporated into a range of health related projects. MotionSavvy is an initiative to use the technology as a means of providing realtime sign language translation. Another innovative project called MACSAir aims to bring touchless capability to manipulating catheters in MRI machines during heart surgery – reducing the time that patients need to spend under the knife. n The Journal of mHealth 15