THE INFLUENCE OF WELL-KNOWN ARTIST WORK ON GAME DESIGN | Page 31

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HARVARD REFERENCE

Online Websites

Tate (2016). Yves Tanguy, 'Azure Day' 1937. [online] Available at: http://www.tate.org.uk/art/artworks/tanguy-azure-day-t07080/text-display-caption (Accessed 05/07/2016).

Amazon (2003) Sonic Heroes (PS2): Amazon.co.uk: PC & digital games, Amazon.co.uk, [online] Available at:https://www.amazon.co.uk/SEGA-55318-Sonic-Heroes-PS2/dp/B0000A1P6V (Accessed 12/07/2016).

Seal, B (2013). Baudelaire, Benjamin and the Birth of the Flâneur. [Blog] Psychogeographic Review. Available at: http://psychogeographicreview.com/baudelaire-benjamin-and-the-birth-of-the-flaneur/ (Accessed 12/07/2016).

Sarnat, A and Bischoff, B (2016) M.C. Escher – About Escher, Mcescher.com, [online] Available at: http://www.mcescher.com/about/ (Accessed 01/08/2016).

Games, M (2016) Cyberdreams, Inc. - MobyGames, MobyGames, [online] Available at: http://www.mobygames.com/company/cyberdreams-inc (Accessed 02/08/16).

TGC (2006) thatgamecompany | TGC » Games, Thatgamecompany.com, [online] Available at: http://thatgamecompany.com/games/ (Accessed 02/08/16).

Ishaan (2011) The Inspiration And Goal Behind thatgamecompany’s Journey, Siliconera,[online] Available at: http://www.siliconera.com/2011/01/11/the-inspiration-and-goal-behind-thatgamecompanys-journey/ (Accessed 02/08/16).

Ebert, R (2010). Video games can never be art | Roger Ebert's Journal | Roger Ebert. [online] Rogerebert.com. Available at: http://www.rogerebert.com/rogers-journal/video-games-can-never-be-art [Accessed 09/08/2016].

Valve (2016). Binaries on Steam. [online] Store.steampowered.com. Available at: http://store.steampowered.com/app/435800/ [Accessed 09/08/2016].

Baker, M (2016) interviews [online] Available at: https://www.guernicamag.com/interviews/the-gaming-guru/ (Accessed 12/08/2016).

BIBLIOGRAPHY

Chris Szkoda