The Indie Game Magazine October 2015 | Issue 54 | Page 12

ultimately survive long enough to escape the town, completely. In order to survive, certain allowances must be made: Take a bit of Joy, smile at the residents, dress as they do, avoid suspicion. Really, it’s a bit like surviving in any large city without being ostracized (though Wellies take it a bit far by beating the player to death should he/she be detected). The searchWastrels are those who couldn’t hack it. This ing can be seen as a commentary on society as through rubble for rot- a whole, whether intentional or not. ten food, fighting others for just a taste of Mention of Uncle Jack, at this point, is the bliss, but unable to find it, these souls practically mandatory. He is the face of Welcan inspire sympathy even as they prepare to lington Wells, a television and radio host that attack the player (that is, if they’re thought narrates the daily lives and interests of the of at all). Wellies while reminding them of their duty The purpose of the player in We Happy Few to continue taking their Joy and blending is to escape from the Wastrels, infiltrate Wel- in. Through a very successful Kickstarter, lington Wells, blend in with the Wellies, and Compulsion Games was able to give Uncle Jack quite a bit more screen time to orate in his unsettling, cheerful manner, adding more depth to the 1984-esque rabbit hole, and giving players more insight into the lives of those they wish to defeat through deception. Players can decide for themselves how deep they’d like to read into this dystopian tale, as there is currently a story mode in development that may draw more parallels; it may just as well myopically focus on the playable characters’ experiences, pulling them further int