The Indie Game Magazine November 2014 | Issue 43 | Page 12
FEATURE INTERVIEW
Survival Horror, Indeed
by Vinny Parisi
O
ne of the most difficult things for us at IGM, from the
reporting side of the industry, is seeing a passionate
team who really believe in their game fail to captivate
an interested audience. In the case of Pulsetense Games, their
project Solarix has been in development for almost four years.
They brought their vision to Kickstarter, at a fairly modest goal
of just £10,000 (~13k USD), but were unsuccessful in reaching
even the halfway mark, with less than 400 backers signed on to
their cause. Solarix is a first-person survival horror game mixed
into a sci-fi setting, where the futuristic, albeit dilapidated, halls
invoke an air of tension reminiscent of the early entries in the
Dead Space trilogy.
The game, much like the team’s development journey, is prime
material for an interesting