The Indie Game Magazine November 2014 | Issue 43 | Page 11

Meet the Makers of DESIRE Pascal Müller, 28, Pro- grammer & System Admin, studied Computer Science and previously worked in the games industry for about two years at Gameforge. He’s currently developing mobile games with Unity and working for different IT companies. Matthias Oberprieler, 25, 3D Artist & Game/Puzzle Design, studied Multimedia Art with a focus on 3D Art at the Salzburg University of Applied Sciences, and previously worked for KingArt Games as a 3D Art Intern and Freelancer for over two years. Maximilian Jasionowski, 25, Art Director & Concept Artist, studied Design at the Münster University of Applied Sciences, and worked as an Interface and Usability Designer and Freelance Artist for several years. While it may not yet be apparent from the concept art and early screenshots, Desire is being developed using Unreal Engine 4, utilizing high quality graphics to enhance the lush visuals. Audio and soundtrack information is not yet available. Over the next month, Mooneye’s goal is to complete the modeling for the Wolf, and build a small demo level that shows off the basic movement controls. They’re also hoping to develop a framework for the game logic. Next month’s progress report will provide a status update about all three objectives. That’s it for this installment of Game Watch. Be sure to check back next issue to see how Desire is progressing. If you’re curious about any particular aspect of development, be sure to send an email to [email protected] with the Subject Line: “Game Watch”, and then tune in to the December issue to see if you’re questions are answered. www.indiegamemag.com Tobias Graff, 24, Program- mer & Game/Puzzle Design, studied Media Systems (Media Computer Science) and worked in the games industry for one and a half years as a Programmer at Goodgame Studios, followed by two years in QA for the media industry. 11