The Indie Game Magazine November 2014 | Issue 43 | Page 11
Meet the Makers of
DESIRE
Pascal Müller, 28, Pro-
grammer & System Admin,
studied Computer Science
and previously worked in the
games industry for about
two years at Gameforge.
He’s currently developing
mobile games with Unity
and working for different
IT companies.
Matthias Oberprieler, 25,
3D Artist & Game/Puzzle
Design, studied Multimedia
Art with a focus on 3D Art
at the Salzburg University of
Applied Sciences, and previously worked for KingArt
Games as a 3D Art Intern
and Freelancer for over
two years.
Maximilian Jasionowski,
25, Art Director & Concept
Artist, studied Design at the
Münster University of Applied Sciences, and worked
as an Interface and Usability
Designer and Freelance Artist
for several years.
While it may not yet be apparent from the concept art and early screenshots, Desire
is being developed using Unreal Engine 4, utilizing high quality graphics to enhance
the lush visuals. Audio and soundtrack information is not yet available.
Over the next month, Mooneye’s goal is to complete the modeling for the Wolf, and
build a small demo level that shows off the basic movement controls. They’re also
hoping to develop a framework for the game logic. Next month’s progress report
will provide a status update about all three objectives.
That’s it for this installment of Game Watch. Be sure to check back next issue to see
how Desire is progressing. If you’re curious about any particular aspect of development, be sure to send an email to [email protected] with the Subject
Line: “Game Watch”, and then tune in to the December issue to see if you’re questions are answered.
www.indiegamemag.com
Tobias Graff, 24, Program-
mer & Game/Puzzle Design,
studied Media Systems
(Media Computer Science)
and worked in the games
industry for one and a half
years as a Programmer at
Goodgame Studios, followed
by two years in QA for the
media industry.
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