The Indie Game Magazine May 2015 | Issue 49 | Page 9
Ember to help keep the studio funded. It will be available soon for
Android devices, although a specific price point and release date
have yet to be determined. The team has been giving the game a
final bit of polish since I first reported on Super Carl last issue, so
presumably the title could already be available by the time this
One of the biggest hopes for the team this month was to be able
issue is published.
to reach out to investors and begin showing off a rough concept
behind closed doors to various interested parties. Mooneye has That’s going to wrap up this edition of Game Watch. If you’re inbeen developing both a teaser trailer and a vertical slice of Lost terested to learn more about Mooneye Studios, be sure to follow
Ember in order to fast track this possibility, specifically so they could the team on Twitter. I’ve decided to start rotating the games I cover
attend some nearby events and conferences. While I didn’t receive a in the Game Watch section, so next issue may potenti me Watch
specific update in terms of how far along the vertical slice or trailer section, so next issue may potentially start to follow the progress
are, or any estimate of when the general public would catch their of another indie game. There’s two main reasons for this: 1) I want
first glimpse of the game in action, Apel did give me some details to give the developers that are featured a little more time to come
about an upcoming event that Mooneye would be attending. “We’ve up with interesting project updates (As it turns out, a month isn’t
also been doing some networking, and will be present at the Quo really all that much time.) and 2) I want to be able to more closely
Vadis in Berlin at the end of April,” he said. “The Quo Vadis is prob- compare two development teams side by side, as I believe it will
ably one of the top three game developer conferences in Europe.” offer a more comprehensive understanding of what it’s like to develop an indie game from start to finish. That is, after all, the point
The Quo Vadis Conference runs from April 21-23, and tickets are
of Game Watch. Join me again next month for another behind the
available for general admission, so attendees will be one of the first
curtain peek at indie development.
to see Lost Ember. “We will be sharing a booth with other indie developers from Germany, and will be present there for three days,”
Developer: Mooneye Studios
Apel added. “We will be showing what we have for Lost Ember so
far, and of course present Super Carl there. We are really looking
Website: http://www.lostember.com/
forward to getting feedback from other developers, and hope to
DevBlog: www.mooneyestudios.com/blog
get some new contacts as well.”
Twitter: @MoonEyeStudios
As we first revealed last month, Super Carl is the mobile title that
Mooneye developed just prior to the ongoing production of Lost
personally seen any of the mechanic in practice yet, but if I were to
make an educated guess based on this response, it sounds to me
like the team isn’t quite as far along as they were hoping to be by
this point, in terms of this particular feature.
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