The Indie Game Magazine May 2015 | Issue 49 | Page 10

INTERVIEW Hammerfall Publishing Interview - Cathrin Machin (Warhammer 40,000: Regicide) by Vinny Parisi I never really got into tabletop games that required collecting, sculpting, or painting miniature figures. In a world where I had already been introduced to – and grown quite fond of – video games during early childhood, the idea of having to put work and physical skill into creating the pieces needed to play a game was utterly unappealing to me. This came as something of a disappointment to a few of my friends though, because the moment they came across the Warhammer 40,000 series on display in a Games Workshop store at a recently opened shopping mall near town, they were instantly hooked. The Warhammer 40k series has endured since the late 80s across seven definitive editions and countless expansions in the form of books, comics, and video games. The series – even beyond the tabletop miniature game – is beloved my fans the world over, with the fantasy setting showing no signs fatigue or oversaturation. One 10 of the latest Warhammer-themed games, subtitled Regicide, is in development at Hammerfall (a studio that also serves as a publisher) and coming first to PC before branching out onto iOS and Android devices for a cross-platform compatible mobile edition. To learn more about how Regicide fits into the expansive universe of 40k, and why the series is so malleable in terms of cross-media and countless video games across a variety of genres, I spoke with Cathrin Machin, Project Lead on Regicide.