The Indie Game Magazine June 2015 | Issue 50 | Page 14
to the current
m the initial idea
with the change fro
campaign, The
deed,
nd the Kickstarter
. This kind table. In
with the work behi
many small grunts
along
looming, extras
anaging too
tween the iteration,
their release date
has a hard time m
lar dependency be
ite busy, and with
qu
Laskey: “This
a nice circu
the type Amiable is
til next time. Says
of balance gives us
continues to create
will have to wait un
n’t have any
and hopefully
such as mods
eviously, and we do
character classes,
ing we discussed pr
been striving for.”
as I’d love
was another th
meplay we’ve
like that. As much
of team-reliant ga
Laskey current plans to release something
cast,
out of scope
a diverse playable
ble, it seems a bit
e char- to make our game entirely modda
ect of creating such
thes
ings we still
On the subj
all of the other th
really fun designing
they all for our first game, especially with
“Overall, it’s been
stated that
hat’s nice is that
lly and visually. W
nt, and we have to work on!”
acters, mechanica
ng
bizarre and differe
lse is a very promisi
er despite being so
dball family that ’s
w it’s sliced, Tetrapu
come togeth
mewhat of an od
look forward to
ately, no matter ho
Ultim
rms so
ayers can
have a cast that fo
ique mechanics. Pl
mini-map
game with some un
ing.”
s with the action, a
at change
really charm
any more. Now
, with elements features such as music th
ometric
h an area, and m
n began as very ge
The lasers that helps to guide them throug
and players will be
Tetrapulse ‘s desig
ter motherboards.
cial release date,
of compu
gh
arp and bright, all that ’s needed is an offi
were reminiscent
re sh
that
mble for $10, thou
are available at Hu
emented within we
has progressed, ready to rock. Pre-orders
out the develother lighting impl
and
velopment
en set. Read all ab
r visual error. As de
d look, with an official final price hasn’t be
terview with David
with little room fo
for a more polishe
e way
trapulse in our in
pler design has mad
detail, and more opment and future of Te
e
e Game Magazine!
this sim
r attention to textur
th issue of The Indi
r characters, greate
ing procedurally Laskey right here in our 50
rounde
static to be
e levels went from
eam (there
lighted elements. Th
t yet released on St
Amiable
ith the game no
W
e design
Developer: The
generated, as well.
the results of thes
s for Early Access),
stte
an
ws, Mac, Linux
are currently no pl
are listening to play
Platforms: Windo
seen. The Amiable
d
be
an
changes remain to
effective gameplay
trapulse.com
balance between
Website: www.te
g very seriously.
d trying to find a
ers an
ess they’re takin
, and it’s a proc
bleGames
good design though
Twitter: @Amia
ented to graphics
anges being implem
mber of ch
l editor would
Given the large nu
that perhaps a leve
, it’s been posited
ntly not on the
and gameplay
t this idea is curre
tion for players, bu
be a fun addi
14
The Indie Game Magazine