The Indie Game Magazine July 2015 | Issue 51 | Page 15

perience? g a video game ex fferent enhancin t di nnection beuments to represen n help foster the co ed all over for instr at each Coker : In the case of Ori, it ca sure th as enhance the Coker : I look o wanted to make otagonist, as well of Nibel. tween the player and the pr the game. But I als rest i the music can locations in e same world, the fo Additionally, in Or like it was part of th d tons of mood of the various scenes. rsa. One can’t gs an location felt to life, and vice ve es use of hollow lo the Ginso Tree mak ally feels help bring the general visuals For example, struments so it re e other. oden percussion in rn Ruins makes really exist without th different tonal wo ges the of a tree. The Forlo the trunk r scale, music enga avy like you are inside estion on a broade The Wind makes he Of overall ur qu sounds. The Valley ere Looking at yo them closer to the use of icy, metallic eplay mechanic th l level that brings m cera an Legents, as the main ga tie player on a vis vels such as in Raym use of wind instrum xt location. Now, to at though music le ne at adds be th wind to get to your teractive music th such experience, involves riding the to solve puzzles, in ents in the game, tightly usic had consistent elem games, or simply a ese ends, using m this all together, we intensity in racing vocals. We’d use th e Last n’s ls of those found in Th or Aeralie Brighto bit different leve as the orchestra, with something a experience, such as em tive Because ds and combine th us scripted narra on the game itself. more esoteric soun ts together helped ted. It all depends en at makes of Us and Unchar d these two elem s to face, that ’s wh more universal, an different challenge there are so many sound of Nibel. edium such a joy. create the natural composing for writing music for this m nce between ticed a differe pend IGM: Have you no es? If so, does it de sing for video gam chat. Ori films, and compo taking the time to size? Gareth Coker for eam for ank on the overall team on Xbox One and St mes. I’d like to th st is available now linearity in video ga of encourd Fore fference is the lack of Gareth’s work, I video and the Blin Coker : The main di rience is that with like to hear samples taste of u’d s, my general expe , which includes a With $19.99. If yo As far as the proces s Soundcloud page volved, the better. age you to visit hi the composer is in es in at the end, games, the earlier dtrack. the composer com eaking, linear Ori’s soun film, generally sp ing to enhance a ok y cause they are lo anding – is unlikel and that ’s fine be changes notwithst e that – edit ith games, experienc story there. W n Studios Developer: Moo deal from the core e are to change a great oration like Ori, ther iblindforest.com ich focuses on expl n Website: www.or especially in one wh er the composer ca ayer, and the soon the pl e better. I don’t tact: a lot of options for me’s mechanics, th Gareth Coker Con s, but d that, and the ga understan ith very large team e with working w hCoker rking in a small have real experienc Twitter: @Garet camaraderie of wo that I do enjoy the I can say reth-coker.net n, the better! Website: www.ga e more collaboratio ethcoker team. Th undcloud.com/gar e in terms of undcloud: www.so le does music serv So ion, what ro IGM: In your opin www.indiegamemag.com 15