The Indie Game Magazine July 2015 | Issue 51 | Page 15
perience?
g a video game ex
fferent enhancin
t di
nnection beuments to represen
n help foster the co
ed all over for instr
at each Coker : In the case of Ori, it ca
sure th
as enhance the
Coker : I look
o wanted to make
otagonist, as well
of Nibel. tween the player and the pr
the game. But I als
rest
i the music can
locations in
e same world, the fo
Additionally, in Or
like it was part of th
d tons of mood of the various scenes.
rsa. One can’t
gs an
location felt
to life, and vice ve
es use of hollow lo
the Ginso Tree mak
ally feels help bring the general visuals
For example,
struments so it re
e other.
oden percussion in
rn Ruins makes really exist without th
different tonal wo
ges the
of a tree. The Forlo
the trunk
r scale, music enga
avy
like you are inside
estion on a broade
The Wind makes he
Of
overall
ur qu
sounds. The Valley
ere Looking at yo
them closer to the
use of icy, metallic
eplay mechanic th
l level that brings
m
cera
an Legents, as the main ga
tie player on a vis
vels such as in Raym
use of wind instrum
xt location. Now, to
at though music le
ne
at adds
be th
wind to get to your
teractive music th
such experience,
involves riding the
to solve puzzles, in
ents in the game,
tightly
usic
had consistent elem
games, or simply a
ese ends, using m
this all together, we
intensity in racing
vocals. We’d use th
e Last
n’s
ls of
those found in Th
or Aeralie Brighto
bit different leve
as the orchestra,
with something a
experience, such as
em
tive
Because
ds and combine th
us scripted narra
on the game itself.
more esoteric soun
ts together helped
ted. It all depends
en
at makes
of Us and Unchar
d these two elem
s to face, that ’s wh
more universal, an
different challenge
there are so many
sound of Nibel.
edium such a joy.
create the natural
composing for writing music for this m
nce between
ticed a differe
pend
IGM: Have you no
es? If so, does it de
sing for video gam
chat. Ori
films, and compo
taking the time to
size?
Gareth Coker for
eam for
ank
on the overall team
on Xbox One and St
mes. I’d like to th
st is available now
linearity in video ga
of
encourd Fore
fference is the lack
of Gareth’s work, I
video and the Blin
Coker : The main di
rience is that with
like to hear samples
taste of
u’d
s, my general expe
, which includes a
With $19.99. If yo
As far as the proces
s Soundcloud page
volved, the better.
age you to visit hi
the composer is in
es in at the end,
games, the earlier
dtrack.
the composer com
eaking,
linear Ori’s soun
film, generally sp
ing to enhance a
ok
y
cause they are lo
anding – is unlikel
and that ’s fine be
changes notwithst
e that – edit
ith games,
experienc
story there. W
n Studios
Developer: Moo
deal from the core
e are
to change a great
oration like Ori, ther
iblindforest.com
ich focuses on expl
n
Website: www.or
especially in one wh
er the composer ca
ayer, and the soon
the pl
e better. I don’t
tact:
a lot of options for
me’s mechanics, th
Gareth Coker Con
s, but
d that, and the ga
understan
ith very large team
e with working w
hCoker
rking in a small
have real experienc
Twitter: @Garet
camaraderie of wo
that I do enjoy the
I can say
reth-coker.net
n, the better!
Website: www.ga
e more collaboratio
ethcoker
team. Th
undcloud.com/gar
e in terms of
undcloud: www.so
le does music serv
So
ion, what ro
IGM: In your opin
www.indiegamemag.com
15