The Indie Game Magazine July 2015 | Issue 51 | Page 12
INTERVIEW
Ori and the Blind Forest
Interview by Vinny Parisi
T
Heather
Recording Session Photos by
tography
Lemmon / Lemmon Tree Pho
12
s to love the indie game
here are a number of reason
ind projects, the creativcommunity. The passion beh
ness to focus on selfity, the quirkiness, the willing
t appeal, the list goes on. Evexpression over mass marke
n belonging to one or two of
ery once in awhile, rather tha
es to check each of the boxes.
these reasons, a game manag
es together, it creates a AA
When this perfect storm com
between what mainstream
experience that blurs the line
sus “AAA.” Ori and the Blind
audiences consider “indie” ver
ly
t storms. It’s a game that tru
Forest is one of these perfec
From the gameplay
ies great.
encapsulates what makes ind
ry sense of the
to the instrumental (in eve
to the story,
unforgettable expeplayers an
word) soundtrack, Ori offers
y it.
tures the hearts of all who pla
rience that cap
features very limited dialogue
With a game like Ori – which
conveying theme and emo– music plays a pivotal role in
chat with Gareth Coker, whose
tion. I had the opportunity to
lude Primal Carnage and inprevious composer credits inc
nce working alongside Moon
Momentum, about his experie
. We got into his background,
Studios to craft the score for Ori
projects, and the importance
what sets Ori apart from other
other things. Check it out:
of music in video games, among