The Indie Game Magazine July 2015 | Issue 51 | Page 11

Developer Leigh Harris Meet the Flat Earth Games Team Rohan Harris: Designer / Lead Programmer (co-founder of Flat Earth Games) Leigh Harris: Lead Designer (co-founder of Flat Earth Games) Mathew Purchase: Lead Artist (previously the lead artist for Metrocide) Piers Gilbertson: Lead Audio Engineer (previously the audio lead on TownCraft, exWeta audio producer) Developer Rohan Harris Danii Johnsone: Musician (previously the musician for Metrocide) More musicians will be announced in future segments, so stay tuned! Writers Roundup different. So as a player, you are one something to keep an eye out for as of a weird class of people who travels development progresses. so much that you hear these varying Join us again next issue for another different perspectives on the cluster.” installment of Game Watch! As previThis idea is especially interesting when ously mentioned, we’ll be introducing considering the fact that it encourages a rotating cast of games to look at each players to explore the far reaches of issue, so you’ll have to subscribe to the cluster if they want to get the full IGM if you want to keep track of your story on current events. Beyond that, favorites. Objects in Space will be back Harris mentions that “It also kinda ties soon, and the next time we look at it, into the notion that if the player plays we’ll be covering the specifics of the it safe and sticks to familiar systems game in more depth. Everything from and routes, they too will end up with details about the story to an inside look a slanted view of the world. The more at the rather unorthodox and unprecadventurous player will genuinely edented writing team, to a timeline of become more worldly.” How much of the project’s development so far are an effect this will have on the overall all on the way. story - and subsequently how much replay incentive it provides - will be Daniel McMahon: Writer for L.A. Noire, Majestic Nights, and other video games Craig Johnson: Author of Modernity Without a Project (a PhD holder in modernism and architecture) Imogen Dall: Copywriter for various agencies, writer of numerous short web series/ short films Charlotte Bradley: Playwright and producer of numerous plays (was most recently the producer of Asylum) Louise Bennett: Online role-playing game content writer (MUDs, MUSHs etc) for about 15 years Shay Leighton: Founder of Tough Guy Book Club and enthusiast writer (pen&paper RPG worlds) Nikolai Goundry: Student of game design at the Academy of Interactive Entertainment Developer: Flat Earth Games Website: www.flatearthgames.co.au Twitter: @fegames www.indiegamemag.com 11